Posted June 26, 200915 yr At present, Teamwork is not a rule. It is a recommendation. I have created a poll. The question is simple. Should Teamwork be a rule, which aligns itself with the standard warn/warn/kick/kick/ban/ban rule? The basic premise is that if a squad is not on one of the attackable/defendable flags, and they are out in no mans land or on another flag which is nowhere near being "in play", the Squad Leader would be warned to start getting his squad moving towards a flag that is in play. If he fails to do so, he would be warned again and failing to do so would be kicked. What constitutes as "teamwork" would be left to the judgement of the admin online at the time, who would take into account how many of their team members have asked that squad to do something else. Squads that are in transit (IE, moving from point A to point B, or flanking a flag) in the rough direction of the flag would not be considered in breach of this rule. This rule primarily targets those squads who sit on a flag that is out of play for the entire round, which means that the rest of their team is playing 58 vs 64, thus giving the enemy an advantage and frustrating a large majority, if not all of their team. It's a simple poll, there isn't much reason to have a 1,000 page discussion about it. Edited June 26, 200915 yr by efgh146
June 26, 200915 yr Yes , Would need a bigger admin team to inforce it well http://i.imgur.com/798rp.png http://i46.tinypic.com/v2wmlz.png Close Air Support excellence
June 26, 200915 yr personal opinion or official poll. http://imgur.com/e5y6e.gif You've already ruined these forums for me, I have no desire to read your rhetoric or the pathetic arguments you get yourself in to, or the personal vendetta you have against me, so please, do not talk to me. Ever. About anything.
June 26, 200915 yr depends how much leeway is given, many time i have been in a squad who has been flanking a flag considerably so the enemy don't have a clue, then come from behind despite whinges from other team members that where not near the flag, then we hit the flag with huge success with like no casualties. http://i61.photobucket.com/albums/h72/mott_photos/bigdcopy.jpg
June 26, 200915 yr I voted no. Because this isnt my private server. Who ever thought of putting it up as an option should have a good long look at how they interact with others in a public space. Its good to have a healthy ego but really thats going a bit far. :hi: Edited June 26, 200915 yr by Shifty.au
June 26, 200915 yr Well then Fallen, assuming you believe in what you say you don't think there should be any teamwork on bigD? [sIGPIC][/sIGPIC]
June 26, 200915 yr I think yes. But I think "team work" Could be defined a bit better. Not currently defending or attacking isn't enough. There are plenty of legitimate side objectives that a SL might prioritize before going for a flag. Ie: Taking out a fb, enemy troops, rallys, Demolition work etc... What one SL sees as a acceptable objective might be seen as by another as a waste of time. Then the accusations start flowing and giant in game debates about the pros and cons of setting up defenses in A4... Take tonight on a Jabal. A MEC squad was patiently waiting to cap east beach... When MEC did'nt even have dam and was losing bridge. They were basically a waste of 6 useful slots and the team work police had a field day. But other times there may be a SL in the middle of nowhere because he's spotted a enemy spawn and he's going to attack it. Now every other squad on the team is looking at their map and doing the classic PR "Why are we the only squad doing something useful winge"... I think there was a point to this rant somewhere... Aha! Enforcing teamwork is a great idea. But I think there will need to be alot of admin discretion as every scenario will be different. Consistency will be hard to maintain. [sIGPIC][/sIGPIC] http://i793.photobucket.com/albums/yy213/Frenzal/ANZ.png
June 26, 200915 yr I think this would leave the admins open for critism based on arbitrary decisions regarding what is valuable team play. Particually when you consider a) not all AAS maps have a bleed, therefore capturing flags is sometimes a fruitless exercise, therefore the team sitting in the middle of nowhere may in fact be providing a much valued effort in closing down a choke point, b) a squad of insurgents mining the main roads away from a cache denying Allied forces use of vehicles around those areas is also valuable.....etc. etc... I'm as frustrated as everybody else, teams not defending flags... usual suspects being asset whores, the calling out from regulars that if something isn't going their way then the remainder of the team noobs, intentional team kills, qq'ing over global and the list can go on..... In saying that I don't think we should over-administer the servers adding rules upon rules and dictating how the game should play out.... I think that as long as it's in within the set rules we have already have then that's as much as we can ask for.... just my 2c worth http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png
June 26, 200915 yr Its a public server.... GSA in there awesumness provide it to the PR community for free. As long as we play nice and dont disrupt others enjoying it. I very much enjoy teamwork on BigD thanks chief . :hi:
June 26, 200915 yr sorry :hi: but I lulzed at this question, No offence but forcing teamwork is not going to work well for the admins, the players and the new guys. The following is directed at everyone not just Stabby :kiss: Imagine joining a server trying to find out what PR is all about, then getting kicked because your not 'a team player.' If that rule was enforced people who join to have some fun and make a sniper squad and (in previous version) go super sneaky and blow up assets will choose not to play on the server. PR is a serious game, but it is still a game. People play it for fun not to be restricted by rules that prevent then from playing the game how they want to. This sort of rule is basically a description of what a community night should be and I believe is what they are designed to be. I have been in the situation of both sides so I can understand the argument and I see it as a valid point but I also dont see it going down well with players. If you want team work as I believe you want, :bulb: :bulb: :bulb: :bulb: Make a sqaud and enforce team work in that squad, just because your team is not doing the right thing doesn't mean you should just whine get angry about it rage quit and complain about it on the forums. encourage your team "come on guys can we please stop with the organised bs going on pull our stuff together" instead of "sq# WTF are you doing out there your not helping the team" GO COMMANDER! tell your team what to do, use VIOP to directly tell the squads doing nothing to sort them selves out because they are not helping the team. you cannot possibly enforce teamwork consistently and players will go else where if they cant have their fun. Organise community nights, help the admin's dont complain about "the teamwork is crap", "im sick of the noobs" ect. Get on with it, report the team killers and cheaters. If you want some good teamwork, talk to B-Man, Evil or Darth ask them if you can organise a community night, you do the work, they provide the server, everyone is happy. Back to my original point.... If this rule ever becomes enforced the community will be going backwards. This has been a Shotgun $5.60production:blowup: http://img5.imageshack.us/img5/2111/shotgunreal.pnghttp://bigdgaming.net/images/added/awards/opagamahons.jpghttp://www.bigdgaming.net/images/added/awards/lol.bmp Love you long time gunner <3 I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!" Ahhh. Im so glad I have a GF and she doesnt read these forums...
June 26, 200915 yr Aestabjoo... you can't be serious? ... Laughable man... ha! Edited June 26, 200915 yr by system-zero@iinet.net.au
June 26, 200915 yr GO COMMANDER! tell your team what to do, use VIOP to directly tell the squads doing nothing to sort them selves out because they are not helping the team. That statement holds no water at all. The way i got my WCR ribbon is by having squads which did what i said. Simply put, if you do what the commander says, you win. Half the time now randoms are leading squads, and they don't have voip, can't speak english (usually accompanied by a 300 ping) or just don't want to listen to the commander. Until the commander has a field role or has something better than he has now, its useless unless you have a bD or an AUS or a WC etc. guy leading the squad. I agree with this, teamwork should be a rule in full swing. If someone questions what teamwork is on the server, they are an idiot.
June 26, 200915 yr I voted no I'm not going to go into a 20 page rant explaining why or arguing fore or against. My personal opinion on the subject is much the same as the people who have posted already. It is a impossible goal to have 100% team work in a free to download, free to play game where the admin team is as small as ours and does not own the rights to the server or the game. That is all I have to say about that. BTW don't bother quoting me for some flame wars because I will not answer. http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png
June 26, 200915 yr I say yes to a certain degree, I never see that 2 mins before the game starts to formulate at least some common rollout strat. Assigning squads the first basic tasks of the round IE Set up 1 or 2 FOB's, send out skirmish and recon squads. http://i193.photobucket.com/albums/z174/ironchefspook/spook_BF2_PR_1.png
June 26, 200915 yr Teamwork is something that develops naturally. It cannot be enforced. If you want to improve it, take positive steps. I led a squad of noobs to victory last night on Mestia (oh yes... and god forbid! one of them didn't speak english as a first language!), we got top squad, and were the top scorers on our team. THE best game I've had in over a year. In fact it made me realise that I actually enjoy playing a game with open minded new players a lot more than I do with some of the self-righteous reactionary control freaks that frequent the servers for the sole hope of bossing people around. It's a competitive game, but lets not forget to share the fun.
June 26, 200915 yr Aestabjoo... you can't be serious? ... Laughable man... ha! I have to agree, kicking players for not following an admins defination of Teamwork is pretty laughable. Lets face it, even if there was a defination for the admin team to follow, every admin has their own take on how the rules work, imagine the mess we could possibly have with Forcing Teamwork. What if the admin in his/her discretion kicks a whole squad for doing a 'non-teamwork play' but it is found out later that were conducting an legit play? Imagine the discussion opening up over Global, Teamspeak/Mumble and ofcourse the forums. Do we really need more incentive for bitch and grip threads and arguments? Forcing Teamwork may just cause a whole lot more issues than it solves, if the admin team is fair dinkum on bringing this in, then carefully consider the pros and cons first and decide how tight the defination of a 'Non-Teamwork Play' is. Not wanting to discuss the simple notion of having this poll idea is silly too, by making this poll you've invited a massive discussion. http://www.bigd.com.au/_bigdfiles/sigs/mh-sig-2016-11.png
June 26, 200915 yr I find that asking people nicely for re-enforcements doesn't work anymore. It's every squad for themselves on bigD now, don't deny it, because half of the people here are the people who defiantly refuse to adhere to another squads request. So those 'bossy' people btebski, are people like me, sick to bloody death of people thinking that there is nobody else on their 32 player side than themselves. I suggest you don't bother signing up to the campaign either, if you don't like being 'bossed' around. What a joke. [sIGPIC][/sIGPIC]
June 26, 200915 yr Author Good discussion so far, keep it up. Those of you who have made it personal, please stop it. You can make exactly the same point without being jerks. if the admin team is fair dinkum on bringing this in The admin team aren't even considering bringing this in at the moment, I was curious to see the communities response to the question asked. Edited June 26, 200915 yr by chambersAUS
June 26, 200915 yr Ahh right, understood. So this is a discussion of the issue then? http://www.bigd.com.au/_bigdfiles/sigs/mh-sig-2016-11.png
June 26, 200915 yr Watch the double posts guys no need for it. http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png
June 26, 200915 yr Author I'm not sure what you're refering to as "the issue". This is a discussion as to whether teamwork should be an enforcable rule, in the mind of the community. As you can see by the results, it's obviously a very debatable topic.
June 26, 200915 yr Well that is the issue we are discussing... http://www.bigd.com.au/_bigdfiles/sigs/mh-sig-2016-11.png
June 26, 200915 yr If you made it a rule there would be alot of unmanned tanks sitting in H8 waiting to ambush the MEC ones...
June 26, 200915 yr I think it should be enforced to a degree so that everyone's doing something useful... There would be no need to take it as far as banning someone but maybe a kick to encourage someone that may be sitting at main waiting 20 minutes for an asset to spawn, to DO something that contributes to the team while they wait. but like everyone else said a set of very specific guide lines would need to be in place. Edited June 26, 200915 yr by f00bear http://i.imgur.com/zoL1k.png
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