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Forums Members Skirmish - Saturday - 03/05/08

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Forum%20Members%20Nights/ForumMemberSkirmish-03-05-08-Passwo.jpg

 

MAKE SURE YOU READ THE RULES THERE WILL BE A ABSOLUTELY NO LEEWAY GIVEN TO ANYONE WHO DOES NOT ABIDE BY THEM

 

Password: bigDsuncity

 

Mission Statement: Basically for sometime now I have being throwing a idea around in my head allot of players like the idea of Hills of Hamgyong. A fortified position which you team up to assault or defend, however the maps which are built like this so far don't work well. I think the time is right to finally put my plan into action its simple enough to implement and administrate as long as the community is willing to give it a go. I would have done this sooner however none of the maps presented themselves as being really well designed for it. Until now the newest version of Sunset City which is perfect there is only 3 flags the USMC main base, the city proper with its very larger capture radius and finally the PLA main base.

 

The plan is simple one team PLA in this case will be given 8 mins to move uncontested to the city flag in which they must CAPTURE & FORTIFY it as seen fit by the teams squad leaders and commander. Mean while the US will be allowed to move up to first river deploy any fire bases and generally organise there assault. During this 8 min period there is to be NO SHOOTING, TEAM KILLING or any players moving past there DEPLOYMENT AREAS as you see them set out below. There will be admins on either side of the conflict who will police the these simple rules with a no argument policy if your caught doing wrong you will be kicked. You can see your deployment areas are shown on the map below.

 

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Forum%20Members%20Nights/ForumMemberSkirmish-Unknown-Deploym.jpg

 

Forum Members Skirmish - 03/05/08 - Assault On Sunset City

 

Map: Sunset City 64 player

Time: 8:30pm (AEST) NZ 10:30 QLD,NSW,VIC,ACT & TAS 8:30 SA 8:00 WA 6:30

Date: 03/05/08

Server: GSA - BigD 0.756 PR #2 Small Maps

Players: 32 players

Round: 2 rounds we play each team will play USMC and PLA once.

Rules: You will find yourself warned and removed from the game if your caught, intentionally team killing, insulting other players and of course banned if your caught cheating. Remember we hold these events so that we can all have a good time and such a high level of team work is expected. These events are about winning as a team and not getting the highest individual score.

Password: bigDsuncity

 

NEW TEAM SPEAK

Team Speak Channel: Assault On Sunset City

Sub-Channels: USMC & PLA

Password: bigDsuncity

 

The same basic Forum Members Skirmish rules apply as well as some SPECIAL RULES to make this match interesting.

 

  • Special rule - At the start of EACH ROUND the team playing PLA will have 8 mins to capture & fortify the city flag. During this time the USMC are to gather there squads, assign there routes to the flag and generally plan there assault. US will be completely confined to there SIDE OF THE RIVER* and the PLA confined the UPPER CITY* under no circumstances is anyone to move past these locations. Doing so will before the admin in charge of the says THE ASSAULT IS ON will see you kicked from this night.
  • At the start of each round don't team kill, don't blow your team assets up, don't shoot around your team mates when there organising the teams.
  • Listen to the admins and heed there directions at all times.
  • Listen to your commander & squad leaders at all times and help your team.
  • The Heavy AT is limited and is to only be used agaisnt commander trucks and bunkers/firebases.
  • Please SIGN UP while you don't need to it helps me gauge the interest for the night.
  • Last of all everyone loves screens shots so take some ;)

 

*Side of the river - This refers to first river the USMC must cross on the way to the city this extends to both sides of the map as shown in the picture.

*Upper city - This refers to the upper tier of the city easily defined by the large retainer walls and extends to both sides of the map as shown in the picture.

 

 

Interested In Playing

  1. VisOne
  2. Madhouse
  3. Wokeye
  4. Guthree
  5. Aestabjoo
  6. Chuc
  7. Shotgun
  8. Wolffy.au
  9. AintWarHeLL(hehe)
  10. Godfrey
  11. Rhodesy_77
  12. Albatross
  13. So_Cynical
  14. !GuN!Holy-Jim
  15. GruAncH
  16. Bahlye
  17. Champsky
  18. Wittmann
  19. aussie_marksman
  20. Da Chucky
  21. sappersk
  22. Tecguy2
  23. Frenzal
  24. JLycett
  25. Jerrif

Edited by chambersAUS

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png
  • Replies 78
  • Views 5.3k
  • Created
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Sounds awsome, put my name up!!
Bring it on!

http://i.imgur.com/wofKY.jpg

Portfolio Site

http://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpghttp://bigdgaming.net/images/added/awards/opagamaserv.jpg

im so there signe me up babe

http://img5.imageshack.us/img5/2111/shotgunreal.pnghttp://bigdgaming.net/images/added/awards/opagamahons.jpghttp://www.bigdgaming.net/images/added/awards/lol.bmp

Love you long time gunner <3

I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!"

 

Ahhh. Im so glad I have a GF and she doesnt read these forums...

Yes , I will be in it

http://i238.photobucket.com/albums/ff136/paulwar_photos/735c4e74-282e-49b6-99c3-6c443f8c759f.jpg

 

MSI970A Gaming Pro Carbon - AMD FX-8350 - 12GBytes - GTX 750 Ti 2GBytes

Vis - great idea, I really like the idea of an organised defensive exercise.

 

Couple of small suggestions:

 

1) make the PLA deployment area south of the River and USA North of the river with the river itself as a DMZ. That way there can be no confusion about whether a player has accidentally crossed the start line early. Or if you are worried about bunkers being built right on the edge of the river then perhaps a rule about where assets can be constructed to start with?

 

2) Make is such that the PLA is not allowed to cross the river at all. That way it can be a true assault mode without the USA having to worry about defence.

 

3) Is 5 minutes long enough to establish sandbags, bunkers et al? Any longer and people are probably going to get bored but perhaps 7 or 8 minutes might let the defences get properly setup...

Edited by Brissy47

http://bigdgaming.net/images/added/awards/armouredservice.bmp
  • Author

I've bring thinking about this for quite a while mate and have decided that the rules I have emplace are already going to be enough. I don't want to have to try and enforce anything more than I have. I have designed it so for the most part that the PLA should remain around the city itself. There is a little room for them to move but building assets any where other than in the city itself will be a waste of time and assets.

 

If I moved there deployment all the way to the river than the US wouldn't have a chance. As it currently is I have tried to balance that fact that PLA control the flag and have fortified it off against the US being able to flank the city and attack it on multiple sides.

 

As to your final point It has just jogged my memory about something if I'm not mistaken the command trucks which spawn at the start of the round don't actually work as there supposed to. I will need to check this and I might adjust the time to accommodate that. However it will have to wait till I get home and check this out.

 

I'm in! Are we clan squadding for this one?

 

I assume your asking if you can create a squad with nothing but your friends/clan mates in it, I'm not going to say no to that but to be honest I would rather that you treat everyone the same and create universal squads. Also outbalance will be left on so when your join the server please just remain on the side the game has assigned you.

 

Also there's one last thing I think I'll add I don't want to disallow the use of Heavy Anti Tank for this night since we all know there used to great effect against Bunkers/Firebases. HOWEVER I will say this if I catch anyone using it as a guided sniper rifle for taking out infantry they will not be in the server for long.

Edited by chambersAUS

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png
I'll be there.
http://bigdgaming.net/images/added/awards/valorousunit.bmp
hmm i should be there hopefully.... got my senoir formal that sat and the after party is going to be mad but i should be sober enough for it. so yer count me in.
http://i.imgur.com/TLiDl.png
yes please.
http://bigdgaming.net/images/added/awards/opagamahons.jpghttp://bigdgaming.net/images/added/awards/valorousunit.bmp
  • Author

I have looked into the commander truck issue I believe it used to be a problem but it might have being fixed in the latest patch, anyway I think I will take Bammo's suggestion and push the time up to 8 minutes. This still isn't a great deal of time so your commander & squad leaders will need to work hard to fortify the city.

 

This also means you need to think LONG & HARD about whether requesting a limit kit that doesn't have a shovel is worth it at the start of the game. I will leave this up to the squad leaders to deal with but my personal position on the night will be get stuffed I need shovels not snipers. :p

 

1) make the PLA deployment area south of the River and USA North of the river with the river itself as a DMZ.

 

Forgot to mention early the other reason I haven't allowed the PLA to move to the river is because I simply don't trust the community enough to not shoot at the enemy when there less that 50 meters away on the other side of a river. The majority of players have shown me time and time again that they cannot control themselves and I really think myself and the other admins will have to work hard enough as is to make this work. That said guys feel free to prove me wrong if I don't have to warn or kick anyone on Saturday I will be very very happy.

Edited by chambersAUS

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png

Vis quick question have you tested to see if there is any bleed to the US by allowing the PLA capture the flag?

 

Put me down.

http://matt.itsthemadhouse.com/na/sigs/na-sig-gruanch5.png

http://bigdgaming.net/images/added/awards/bulletmagnet.bmp http://bigdgaming.net/images/added/awards/gren.bmp http://bigdgaming.net/images/added/awards/ocrs.bmp http://bigdgaming.net/images/added/awards/opagamaserv.jpg

 

I don't think I have any plans for Saturday night,so I should be there.

We will need an Admin on each side anyway.

http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif

 

hell if i can stay awake why not
[sIGPIC][/sIGPIC]
  • Author
Vis quick question have you tested to see if there is any bleed to the US by allowing the PLA capture the flag?

 

Yeah there is but I will kick the tickets up through the roof so its time based and not tickets, as always this is just about having fun under some new circumstances.

http://i197.photobucket.com/albums/aa188/VisOne_Photo/Signatures%20and%20Banners/VisP.png

Really great idea to who ever thought of it, i love it!.

 

 

I will try to attend.

Edited by Nighthawke189

http://i61.photobucket.com/albums/h72/mott_photos/bigdcopy.jpg

put me down as gun squad tecguy
Yeah im up for this. Thats a probably for me.

[sIGPIC][/sIGPIC]

http://i793.photobucket.com/albums/yy213/Frenzal/ANZ.png

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