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Officially had my first Rage quit since BF2 Nilla...

 

This version in my opinion Leaves a lot to be desired!

I fear this version awards the spam spray and pray style of play.

Single shot prone or crouch accuracy for me is almost non existant considering you can hit a person in the back as they run off 5 times only to have them one shot you is rediculous..

Even throwing a nade appears to be inaccurate at times, if it takes 2 seconds to load a grenade surely you can throw it straight?

 

And whats with the support gun being so accurate considering its firing rate and kick? Or is that they spray and pray thing?? Maybe I should try shooting off the hip more?

 

Ok rant finished.

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My suggestion to not only GruAncH but to all of you is to settle down stop worrying so much about what you can do to win the war yourself, worry more about how you can better serve your team instead. This version simply doesn't reward people who are impatient, hot blooded or ever ready to storm the front by themselves. Everyone has they 5 mins where they can't kill a thing they don't get the kill cause someone wounded the guy your shooting at earlier so what if your team cops another hideous defeat cause you were off in the boonies in b3 while your squad was over in d6 your the one failing the game not the game failing you. So stick to your squad cover each other's back and if you find your cant kill 1 enemy in a 1 on 1 fight then bring 5 other guys with you, when you see him walk through your hail of fire take out all 6 members of your squad then you come here and have a rant OK.

 

Good night

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In my opinion the devs have officially crossed the line. They've gone from creating a fantastic mod that delves into more realistic gameplay that can still be fun and intense, to creating a painstakingly tedious experience that is realistic just for the sake of realism with no regard to the quality of player experiences.

 

I understand there's a real "don't question the dev's decisions!" mentality among the PR community but my god! You can't seriously say this new version is actually fun?

 

Squad leading is now ten times as difficult as it was in 0.6, thirty times as in 0.5 and compoundingly half as rewarding for each. Someone with an actual sense for online gameplay mechanics needs to be brought in to quality check these releases.

 

I thought 0.7 would renew my interest in PR, but it is not only reminding me of why I left but presenting numerous new and exciting reasons to stay away. I'm sorry, but you won't be seeing me 'round here again.

Edited by Hackdog_Legend

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Well that is very disappointing, disappointing because you have already formed your opinion in what 2-3 days? Have you guys even played it for a full 2 days yet?

You guys sound like a thousand other whingers over on the pr forums.

GIVE IT A CHANCE FFS!!!

The gameplay has been dramatically changed and what, you expect for everyone (incl. yourselves)

to get the hang of it and enjoy some good kick arse teamwork in less than 3 days???

Wow, I thought you had more in you than that.

 

Now everybody is a newbie, and as such it's going to take a little longer (for everyone) to get the hang of it,

and when that finally happens, only then will I start to form my opinion.

The dev's have said that it's going to be a big change and peoples playing styles will have to adapt, this not the same PR anymore,

there's not just new bells and whistles this time.

C'mon guys, play it for a good week AT LEAST, before you even begin to form an opinion.

 

And besides that, there's not even an ozzie server around that we can have a decent bash on anyway,

unless your forming your opinions on half rounds and in between server crashes?

Please don't tell me your judging it from playing on GA.

And if you've formed your opinions from playing on U.S. servers that's just silly,

playing with 230+ pings and with servers full of pimply faced retards is not the way to form an opinion.

 

Yes there are problems with the game, the dev's have already acknowledged this.

The deviation needs some tweaking, the marksmen and sniper rifles have been rendered almost useless

because the deviation makes it so you can't hit the side of a barn from 10 meters away,

it's hard to know where the hell you are or even going without the mini map I know, but you will adjust to it.

 

I read a fantastic 0.7 review from a pr forum member, it talks about all the concerns (that I'm sure we all have)

and the dev's have stated that they were nodding their head the entire time whilst reading it.

It's definitely worth a read if you haven't already from the 0.7 sit reps thread:

http://www.realitymod.com/forum/my-0-7-feedback-t33202.html

 

Please, hold off before forming your opinions on it yet,

we will have to adapt, it will be hard and it will probably be harder and take longer than previous versions.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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I tend to agree Photoshop and Graunch. As a player that is rarely seen as a squad member, I must say that SLing is just horrible. Realism can go only so far in a game before gameplay and fun is lost and they have certainly reached that point.

 

Now I'm not getting on my high horse, but I have played this game since 0.1 and have always had fun and interest in it over other mods until now. To me PR would of been good if they made it half way between 0.5 & 0.6. Don't get me wrong I like some of the changes they have implemented but others seem to take practicality out of the game, only leading to frustration.

 

.:EDIT:.

ABlack, most people will form an opinion of a new game within the first week it is just fact. When a new game is released I will take a good week to see if I like it, but for a game I have been playing a couple of years I will only need a couple of days to form an opinion. I've read the PR forums and when I did all I saw was the same concerns I had before the mod was released and after I played it. These concerns were only met by the typical "don't like it get lost" and "its the dev's game" etc.

 

It's not a matter for me of getting used to it it is rather, that the game has an entirely different feel. This feel isn't the newbie feel as I can adapt in most game changes, but the feel this game has no fun. I will continue to play it, however probably not to the extent I did in the past, unless it magically grows on me.

Edited by cann0nf0der

Officially had my first Rage quit since BF2 Nilla...

 

This version in my opinion Leaves a lot to be desired!

I fear this version awards the spam spray and pray style of play.

Single shot prone or crouch accuracy for me is almost non existant considering you can hit a person in the back as they run off 5 times only to have them one shot you is rediculous..

Even throwing a nade appears to be inaccurate at times, if it takes 2 seconds to load a grenade surely you can throw it straight?

 

And whats with the support gun being so accurate considering its firing rate and kick? Or is that they spray and pray thing?? Maybe I should try shooting off the hip more?

 

Ok rant finished.

 

Masaq' date=' post: 0"']I tend to do the following:

  • Stop
  • Crouch
  • Right-click for optics/sights
  • Aim
  • Count "1,2,3,Shoot" under my breath, quickly - firing on "Shoot"
  • Observe the effects and re-aim
  • Count "1,2,Shoot".
  • Continue as above until target drops.

...

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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reportplayers@bigdgaming.net

I think it is sex on a stick.

Its hard as hell to shoot anyone , harder if they are moving and harder again if you just have been. Just like the real deal.

I think this version has moved more towards a sim than a game than 0.5 to 0.6 did and its a big hurdle for most players.

I dont play because I want a high score or epeen value. I play because it is hard and it is challanging.

The confusion, the not knowing where or when an enemy is going to pop out and shoot you is what makes it PR.

If its not you thing fine Im sure you will enjoy other "games" and good luck with that.

Where PR is now with 0.7 warts (haxing idiot 12 year olds) and all is just fine for me.

 

The challenge isnt how well you can perform but how well you can get a group of other people to perform ...!

 

:hi:

Edited by Shifty.au

Very well said FallenPlate and I concur.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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reportplayers@bigdgaming.net

It's kinda weird with the deviation, sometimes you will get a buttload, sometimes you will hit targets at 300m without so much as the blink of an eye.

 

The G3 is woefully inaccurate, which does need to be fixed..at range now you are simply out shot no matter what the situation. The chinese rifles seem to be pretty accurate..

 

The SAW's are touch and go...sometimes they are awesome, and sometimes you just cant hit a thing. I've found at long ranges they are completely pointless, which with weapons like the PKM, they are at their best at around 1000yards (330m?) after reading a book about the 3Para's in Helmland and their experiences coming up against them (good book btw).

I think it is sex on a stick.

Its hard as hell to shoot anyone , harder if they are moving and harder again if you just have been. Just like the real deal.

I think this version has moved more towards a sim than a game than 0.5 to 0.6 did and its a big hurdle for most players.

I dont play because I want a high score or epeen value. I play because it is hard and it is challanging.

The confusion, the not knowing where or when an enemy is going to pop out and shoot you is what makes it PR.

If its not you thing fine Im sure you will enjoy other "games" and good luck with that.

Where PR is now with 0.7 warts (haxing idiot 12 year olds) and all is just fine for me.

 

The challenge isnt how well you can perform but how well you can get a group of other people to perform ...!

 

:hi:

 

 

 

 

 

I'm with you mate,

ITS alot more challenging now,

ALTHOUGH I HEARD SOMETHING VERY VANILLA FROM A PLAYER WHO I SEE A LOT OF AND THAT WAS DO YOU STILL GET POINTS FOR REVIVE,

and i thought its not about points its about revive your buddies to go and wipe the smirk off the opfors faces

_______________

:cowboy:[sIGPIC][/sIGPIC]:cowboy:

 

 

 

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i actually find the new mod great . as for accuracy issues maybe you should go back to the range , i havnt got an issue with it . marksman kit useless ! i took out seven hostiles in 1 sitting so there certainly isnt an issue there , try aiming a bit harder . if you want to jump around rambo style and play the hero go back to vanilla . i think theyve done a great job , pr is about realism isnt it ? so why are you complaining that its to hard you sound like a whinging little kid .

 

good to see the gsa server back up and running :) had a great couple of rounds last night and look forward to many more , hooooaaah

Edited by cm.

[sIGPIC][/sIGPIC]

On a whole, i like it, but i have issues with a few things they have removed.

 

as a SL, i find it much more unrewarding.

 

1. You should still be able to spawn on your SL..

 

2. Officers should have a minimap to coordinate attacks more freely.

 

I find commanding draining now, and its being reflected by the fact no one wants to command anymore.

 

they totally screwed that up.

 

general game play improvements..

 

tanking - delays for single crew heroes. This was sorely needed more than the crewmen not having a spanner. Tanks are a big deal in the real battlefield, and thus should require more team manpower to operate.

 

HAT - no more pop up and fire - mixed feelings, i think there should be a delay, but the 10 seconds is waaay too much.

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(@AncientMan) why is it that every time see the words solo|work, the bulge in my pants grows bigger and bigger then gets wet?

(@solo|work) !8ball is +SiN+ solo60 the best player in BigD PR? (@ChanServ) solo|work: I think so.

Reality sucketh the big dog turd, yes. The mod version doesn't.

:-)

 

Officially had my first Rage quit since BF2 Nilla...

 

This version in my opinion Leaves a lot to be desired!

I fear this version awards the spam spray and pray style of play.

Single shot prone or crouch accuracy for me is almost non existant considering you can hit a person in the back as they run off 5 times only to have them one shot you is rediculous..

Even throwing a nade appears to be inaccurate at times, if it takes 2 seconds to load a grenade surely you can throw it straight?

 

And whats with the support gun being so accurate considering its firing rate and kick? Or is that they spray and pray thing?? Maybe I should try shooting off the hip more?

 

Ok rant finished.

 

The grenades seem to track the mouse motion after being thrown... a little bit and for hit registration tweaks:

Sandy's Dirty Little Secret

Support weapons are very accurate on short bursts.

Edited by mandatory05

"When you have to kill a man, it costs nothing to be polite."

- Winston Churchill

I find commanding draining now, and its being reflected by the fact no one wants to command any more.

 

In that regard I have to agree with you some what there are some times where the game engine seems to be out to get you, or your team just won't do what you want. However with a little badgering squad leaders bring there squads back into play the game eventually sets itself right and the next thing you know your team is rolling the other team back. I have turned my opinion of commanding right around after last night when I realised it wasn't the game or my team letting me down it was my "FFS I have to go commander cause no one else will" attitude. So I here I am back at my original point just settle down take a few big deep breathes and stop being a punch of god dam negative Nancys. All this reminds me of a quote I once read from one the great men of the 20th century hopefully you too can understand what it means.

 

“It is not the critic who counts; not the man who points out how the strong man stumbles' date=' or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly; who errs and comes short again and again; because there is not effort without error and shortcomings; but who does actually strive to do the deed; who knows the great enthusiasm, the great devotion, who spends himself in a worthy cause, who at the best knows in the end the triumph of high achievement and who at the worst, if he fails, at least he fails while daring greatly. So that his place shall never be with those cold and timid souls who know neither victory nor defeat.”[/quote']
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ok i think it is time for everyone to take a breath and chill.

 

Everyone is entitled to their opinion.

some are going to like the changes and some arent.

 

What we need to remember is to respect each others opinions and not get to name calling.

 

be nice or this thread will be locked to

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i quite enjoy it, although last night when i finally joined the gsa server with 50 people i found it too much like a vanilla frag fest. my enjoyment was of course decreased by the crapiness of my system as the greater the number of players the more i lag. overall the thing i think thats caused the most amount of problems in 0.7 is no SL spawning, however when i was playing on GA with about 32 ppl i quite enjoyed my self as there was no spaminess and i was also lag free :)

Give it a chance guys, it's been out for what, 2-3 days... Really... Yes there are some issues, yes some things didn't work out 100% and needs addressing, but to me, 95% of 0.7 is the best thing since sliced bread, but I probably only think that since I have been playing it for the last 4 weeks. Give it more than a few crap rounds, give it a month. Learn how the guns aim, learn what is effective and ineffective, and I'm sure you will come to like it too, because you will understand how things work.

 

Basically you need to relearn how to play PR to become effective again. If you are unwilling to even try that, well, goodbye then, have fun in your future life.

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Don't get me wrong guys, I like the mod and the changes, however the SL needs much more improvement and is what I have the main problem with as thats what I like playing as.

 

Firstly the minimap seems to be an issue. In reality a SL will always know (awareness) where his squad members are and atm this is not the case in game. I never used the minimap for anything else but glancing at it to see if I have my squad around me. Everything else I always used the SL map. I think it should be that the minimap should only show where your squad members are, their objectives and nothing else.

 

Along with that I certainly hope they get rid of the map delay. If they are going to get rid of the minimap why add a map delay? It just makes a SL's role even more frustrating.

 

Secondly I can live with no SL spawn, however I think they at least should make it so that the SL can place a rally by him/herself. On larger maps it is a nightmare trying to keep your squad together especially after your rally has been destroyed. This is were practicality and realism needs to be balanced. If they are worried about SL's placing to many down in short periods increase the time between rallys to 6 or 8 mins.

 

IMHO the SL in 0.6 was of importance and you would always see the squad members looking out for them. It was easy to place rallys even with the requried 3 members as the squad stuck together more. At the moment if the rally is destroyed it just stops the squad from sticking together due to having to spawn at the main etc. Due to this it makes the SL life expendable which it shouldn't be.

i actually find the new mod great . as for accuracy issues maybe you should go back to the range , i havnt got an issue with it . marksman kit useless ! i took out seven hostiles in 1 sitting so there certainly isnt an issue there , try aiming a bit harder . if you want to jump around rambo style and play the hero go back to vanilla . i think theyve done a great job , pr is about realism isnt it ? so why are you complaining that its to hard you sound like a whinging little kid .

 

good to see the gsa server back up and running :) had a great couple of rounds last night and look forward to many more , hooooaaah

 

 

OMG that was u, grr, it was me twice and when i finnaly got u u had no friggen ammo left for ur gun!!!

 

PR.7 is very good, sure its difficult and a few things make is frustrating like someone running away hitting u while ur on the ground fiering like mad. The only thing i find annoying is the splash damage of the c4 and also when ur in a chopper and hold down 's' u drop like a friggen steel pole. Otherwise just give it a chance and calm down.

 

Forum members night soon would be nice :)

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Love you long time gunner <3

I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!"

 

Ahhh. Im so glad I have a GF and she doesnt read these forums...

In relation to squad leading,

Please read this guys:

http://www.realitymod.com/forum/masqis-quick-guide-7-t33270.html

 

Forum members night soon would be nice :)

Not much point in having a forum members night if the server keeps crashing every 40 mins.

 

But we're working on that.

Edited by cm.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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In relation to squad leading,

Please read this guys:

http://www.realitymod.com/forum/masqis-quick-guide-7-t33270.html

Yes I fully agree with him to an extent. I agree that a squad should rally at a point, however I don't entirely agree that point should be a rally. In my experience the more members you have at a rally the better chance the enemy has at finding it. When I'm leading I place a rally down and try and get the SM's to rally together at a point away from the rally. This in effect makes the enemy think there is a rally where there isn't.

 

Great post though and well worth the read. Thanks.

 

I'm a happy little camper at the moment because you still can fly jets with keyboard and mouse. :D Is it just me or is it easier to land jets and choppers?

I like that the weapons are no longer dead accurate 100% of the time I like being able to run and heard bullets wizzing and cracking around me...yet playing over the last few days against "Certain People" that I have heard numerous players complain about seem to still one shot kill in pretty unfavourable/rediculous circumstances.

 

I want my radar back! :-(

General Flicht - Since 0.5J

[sIGPIC][/sIGPIC]

i reckon its pretty good so far. I agree with some of the SL comments above but the move away from soawning off the SL is a good one, its definately not realistic.. Maybe they should make it easier for the SL to set rallies. One idea would be to allow them to set a rally themselves but have it take 45 seconds, then if theres a 2nd squad member in vacinity it takes 30 seconds, 3 members 15 seconds, and all 4 (as it used to be) happens in 1 or 2 seconds..

 

I'm finding the rifle accuracy pretty bad. Its good that they arent spot on like in 0.6 but even if you are prone for a while the accuracy doesnt increase by much.. And the marksmen kits are now only slightly more accurate than the riflemen kits with optics which is about where they should be. In 0.6 the marksmen kits just owned everyone. I have been able to acheive headshots in 0.7 so accuracy can be had!

 

Rifle recoil is a bit off too.. The G3 has heaps but as it fires a 7.62mm round this can be expected. Its stopping power isnt reflected however.. The M16 and SA80 have too much recoil though. Both are 5.56 and really wont kick as much as they do. The M16 will actually kick less as it is a conventional design rifle with more weight forward of its centre of gravity, whereas the bullpup SA80 has more to the rear and will kick up a little more. Maybe i'm being too realistic here though..

 

One thing i'm finding is working really well is that suppressing fire is very effective. If someone has you pinned you really cant expect to just pop out and fire off that magic headshot any more. Thumbs up in that department.

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