Posted November 11, 200915 yr [MAP] Suai Loro - [WIP] Hello BigD community Lately Ive been trolling the PR forums and watching the progress of some of the Maps/Factions. Which has gotten me intrested in mapping. So finally Ive made up my mind and decided to get a start on this. Also On the plus side i just finished Year 10 which gives me 3-4 months downtime to get this project of mine started. I know it takes almost a year to get a decent map but if i start and get anywhere i would finish it no doubt . Anywhoo here is the map information \/ ----- Map Name: Suai Loro - Might Change in the future Map Size: 2km Map Region: South East Asia Map Factions: Undecided vs Insurgency/Rebel Faction Map Focus: Infantry Map Idea 1: http://i236.photobucket.com/albums/ff225/sheepard0/Mapcopy.jpg So I have made up my mind and decided to go with this map . The BULFOR base will be located at/or slightly west of the airfield and the insurgency main will be well away from the action. There will be fair few outposts here and there. The roads are just there to give you a good idea of where they are going to be. Also the Purple areas just a slight indication to where the villages will be... But these are all ideas for now until i actually get started. I will get more detailed once i actually get the terrain finished and such im still setting up BF2 editor at the moment. Bloody Lightsample files why do you have to be so big ;( Any help people could offer such as Links to Tuts would be really helpfull. BL4CK1E Edited November 12, 200915 yr by Painus http://imageshack.com/a/img538/2069/C6k7ld.png
November 11, 200915 yr no need to bump somthing less 2 hours old. as for the map idea, sounds interesting, though im in need of more convincing detail before i go "this will be epic" or anything. good luck either way http://i.imgur.com/ebwNl.png The Nomula: nom = 3(nom) or 3nom :. nom = nomnomnom :. nomnomnom + omnnom^2 - nom = omnnomnomnomomn _____________________2nom( 1/2 nom) Oh' date=' and i shottie having gunners mutant epic PR playing children[/quote']
November 11, 200915 yr Author no need to bump somthing less 2 hours old. as for the map idea, sounds interesting, though im in need of more convincing detail before i go "this will be epic" or anything. good luck either way Yeah i know, just keen for feedback hesitated to bump 3 times in the last hour :/. Ill get more detailed when i decide which one i shall create . http://imageshack.com/a/img538/2069/C6k7ld.png
November 11, 200915 yr Being that is is in south east asia and insurgency it would be a great map for the ADF vs. Timor/Indo rebels. I think the first map idea look better, the logistics in the second map would be very hard and I think would impact negatively on the gameplay. You could put in some boats that could go up the river towards the mountains which would be epic. Add in some choppers and a few APCs and jeeps and you are golden. Just remember to keep it fresh and make sure there is plenty of variety. When you get some work done on it post up some pics so we can all go "oohhhhh, ahhhhhhh!!" Edited November 11, 200915 yr by mrchickenfool
November 11, 200915 yr yea man looks cool! anything with helis in it gets my vote also so long as it dose not have a huge! amount of trees making the map unplayable for me until i get a new pc lol WD and keep us posted! Du$toff
November 11, 200915 yr A lot of work.. A lot of infuriating mapper crashes ahead. Be head strong work hard. Make us a map of win. When in trouble or in doubt, RUN IN CIRCLES SCREAM AND SHOUT!!! [url]http://nanourl.net/46e85[/url]
November 11, 200915 yr Good luck, but remember mapping is very hard and arduous. Oruzgan has taken over one year to complete, and Muttrah 2 took ages as well. My map was going pretty well until i lost EVERYTHING in a crash. Rule of thumb: save every 10 minutes.
November 11, 200915 yr 3km maps are impossible... :mail2: http://www.bigd.com.au/_bigdfiles/sigs/mh-sig-2016-11.png
November 11, 200915 yr Those maps would be great for AAS random. Not convinced with insurgent maps that are big and open. Noddy´s Awesomeness = HAPPY GEK http://i295.photobucket.com/albums/mm127/vandal1313/Disobidience-small.jpg
November 11, 200915 yr your map pics are surely more than 4km across so what ever you make will be greatly scaled down, but they look like good areas. http://i61.photobucket.com/albums/h72/mott_photos/bigdcopy.jpg
November 11, 200915 yr I like the first option, IF there was a boat version of the logi truck to get around in and the hills were not as steep as the kongreal. http://www.adam.com.au/otaylor/gsa-sig.jpg
November 11, 200915 yr Author your map pics are surely more than 4km across so what ever you make will be greatly scaled down, but they look like good areas. Yeah i know what, im just using these as reference to what the map will look like Im leaning towards the 1st Option Since i love korengal valley and Operation Archer im going to make it a mix of the two have the large village down near the coast and korengal style valleys out to the north. If i go with the 2 islands i will make it 4km it will just take me longer thats all i guess But thats just an idea for now Edited November 11, 200915 yr by Painus http://imageshack.com/a/img538/2069/C6k7ld.png
November 11, 200915 yr before you journey into such an epic scale map I would suggest working on a small 1x1km map at most to just get your head around the pain in the ass that is the editor. I've done quite a bit of mapping (nothing finished) so im happy to give you a hand with any questions you have. Head over HERE and look up some tutorials and test em all out on a dummy map so you got the basics down pack pretty well and early. All in all good luck with you map http://img5.imageshack.us/img5/2111/shotgunreal.pnghttp://bigdgaming.net/images/added/awards/opagamahons.jpghttp://www.bigdgaming.net/images/added/awards/lol.bmp Love you long time gunner <3 I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!" Ahhh. Im so glad I have a GF and she doesnt read these forums...
November 11, 200915 yr I like map version 2, it reminds me of the first farcry. If you havnt already set yourself up for PR mapping follow this tutorial here Make your satellite image into the map texture. This is very useful while your are editing the terrain and placing objects, and later on you can paint over it with higher detail texture. Here is the tutorial. Be sure to always make a backup of your map on an external hard drive or flash drive. I also found these tutorial videos to be a real help starting off. Hope that helps ya, I might make some video tut myself. "Eight glorious sides and eight stunning angles!"
November 13, 200915 yr Author Yeah Map Idea 2 looks good but i have decided to go with the first one. 2 Reasons for this i thought that an Asian Valley Map would be rather interesting since its going to have a mix of Valleys and Urban Warfare. I'm starting on the terrain now, Ill post some pics up once Ive got some textures on the Map until then i may just update this thread bit by bit . Oh and Thanks for Video Reference Vapoman those helped me out heaps working out what is what in the BF2Editor :guitar: http://imageshack.com/a/img538/2069/C6k7ld.png
November 13, 200915 yr what are the gps coordinates? btw.. I thought 2km maps were being phased out? http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png
November 13, 200915 yr 1KM maps: - View distance should be at 400 meter minimum, 600 meter preferred. - Skirmish 16 Game Mode only. - No Vehicles. - These maps are least likely to be added to PR. 1KM maps are considered "warmup" or "seeder", these maps are not conductive to the scale of PR. Submitting a 1KM map, it would need to be of exceptional quality in order to be considered. 2KM maps - View distance should be at 600 meter minimum, 800 meter preferred. - No Fighter or Attack Jets - Heavy Attack Helicopters are discouraged, Light Attack Helicopters prefered for the 2km. - These maps are considerably better than 1km, but still not ideal for PR, the scale and pacing is not as ideal as 4KM. Submitting a 2KM map, the map needs to be of high quality in order to be considered. 4KM maps: - View distance should be at 800 meter minimum, 1000 meter preferred. - This is the ideal map size that PR is looking for. It offers a large-scale battlefield with many options and near infinite re-playability. Creating a 4KM map has the biggest chance of inclusion into PR. That's from the PR Mapping Guidelines. "Eight glorious sides and eight stunning angles!"
November 13, 200915 yr Crank up the view distance as far as you can, the one thing I hate about PR is the view distances. 1000m should be the minimum for all maps IMHO.
November 13, 200915 yr Author I'll try as hard as i can Wolf. It may be hard because of the amount of tree's im going to have since its a tropical map but ill figure something out when its almost done if it gets to that point. I know alot of maps dont make it that far because of HDD failures and other things that screw up because of the BF2editor. Im currently Adding texture to the map by Hand, i didnt like how BF2paint made the terrain look so im going over the whole thing by hand. Hopefully i dont get unpatient. http://imageshack.com/a/img538/2069/C6k7ld.png
November 13, 200915 yr For gods sake please, if you decide to make it an insurgency map, make sure it focus's on close quarter combat or has lots and lots of cover. There is nothing worse in insurgency than being mowed down by a damn saw camping a hill from 800 metres - this is my pet hate of archer and I used to love the map before the latest patch. But at the end of the day I do still love to be an insurgent. btw best of luck. Evil Shenanigans!
November 13, 200915 yr http://www.realitymod.com/forum/f189-modding-tutorials/58863-tool-bf2-tpaint.html or if you want to do it by hand: Download the program from this link: Download tsearch_16.zip 1. Extract TSearch.zip into any folder. 2. Run the BF2 Editor, load your map and go in terrain editing mode. 3. Open TSearch click Open Process and click BF2Editor.exe and open. 4. Change your Brush Size value in the terrain painting mode to 100. 5. In TSearch click the magnifying glass without the dots underneath the open process button. 6. For search select Exact Value, for Value type 100 and for type put 1 byte and click ok. 7. It may take a while, wait till it is done and click ok. 8. Go into the BF2 Editor and change the Brush Size to 50. 9. Go into TSearch and click the magnifying glass with the 3 black dots underneath it. 10. For search put Exact Value, for Value put 50 and for type put 1 byte and click ok. 11. It should now show one to 10 values. 12. Go in the BF2 Editor and change the Brush Size to 100. 13. Click the magnifying glass with the 3 black dots under it again. And for value put 100. 14. It should now show one item with the value of 100. 15. Select the item and click the little green cross above it. It should now show in the item list to the right. 16. Double click where it says the value 100 and change it to 200. 17. Go back in the BF2 Editor and try painting a texture on the terrain. It should now be twice as big as the value of 100. The value you changed it to won't show in the editor but if you paint it will work. 18. You will have to do this each time you run the editor http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png
November 13, 200915 yr Author Ok, Ive started over again because of a stupid crash. Luckily Mr.Zeno on the PR forums has sent me a link to a tutorial that will help make the Terrain and Texturing part of the map alot easier. Click Here For Zeno Map Tut Just ran into a slight problem but ill find a way to fix it. http://imageshack.com/a/img538/2069/C6k7ld.png
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