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Pinning - Stopping a enemy assasult with over whelming fire

Although this has been mentioned a number of times in a few different situations its never had a thread of its own or been up for discussion. The question is simply enough do you believe that there is a actual ability to pin down troops in this modification. I personally believe that there isn't in the wide sense that you have in reality from squad level weapons, indirect fire artillery etc and direct fire tanks or sighted weapons. Simply because even though project reality incurs a much higher spawn time than most games when you die there still isn't enough to warrant not trying to rush the enemy. Even in games such as counter strike where your death can have you sitting out that round of game play for what can be a very long time does pinning work. A really good example of how people don't give a flying wazzo about there spawn was the mod's ver 6.0 beta when you killed a civilian you incurred a heavy spawn penalty yet people gunned them down with immunity.

 

However I regress in one way the only physical sense I've seen a one player pin down another or bring to bear so much fire power that they were forced to withdraw is when one player has a tank and the other has no weapon capable of harming said tank. I seriously question players who get limited kits because and base there selection on 'my ability to pin down the enemy' not once have I seen tangible evidence of a support kit, sniper or marksmen halt and pin a enemy squad. Personally I know that if there first shot does not kill that player they have instantly given away there position and most likely that of there squad.

 

So what I put forward instead of the pinning down the enemy its more prudent to lay an ambush where having overwhelming fire power is not necessary although it certainly doesn't hurt to have it. No my thinking that given the technology of today that is gaming that surprise is still your greatest ally and to effectively combat enemy troops and squads its best to have a killing ground and ambush them once 2 or more enter it. Of course this isn't always something that can be obtained but the principles roll over to most situations and boil down to don't shoot until your very sure you can obtain the kill and the likely hood of giving away your position is at its least.

 

So that's my feelings on the matter so lets see what you all have to think, usual rules apply try to keep it on topic and were not here to flame any ones ideas or opinions.

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I dont think you can pin a whole squad with one support kit but it is certainly possible to pin a whole squad with 3 or 4 people.

 

I played the beta on an American server (iGi I think) with a bunch of military enthusiasts. One of them said he was in Germany and had served in the military and he was squad leader. Gee, you guys think our squads are teamwork based, this guy was fantastic as a SL. Pity I couldn't say the same about the rest of the team.

Anyway, we were advancing to the next flag on Qwai River as Chinese. Our scout (yes, we had a scout) spotted what looked like a squad ahead, we all flipped to full auto, moved up to the scouts position, and on the SL's say so, opened fire. The first shots were aimed but after that, it was a free-for-all in terms of fire-control. The result was 6 angry Chinese QBZ's spurting lead in the general direction of the enemy squad. They hit the deck and withdrew pretty damn quick once they realised they were outgunned (I think we got 3 or 4 of them)

 

That display had the entire squad giggling like little girls at the aftermath. Now, its no the same as a single support weapon, but it had the same effect. If you pour enough fire onto a target, it will hurt them and it will pin them. if it doesn't pin them, it certainly reduces the effective fire being returned

http://users.on.net/hindes/bigdy/insurgency.gif

 

Undisputed King of Insugency, Allahu Akbah!!

God damn black people can run fast.

How do you surprise a defensive position?

 

Laying down cover fire smoke and grenades in order to rush said position is the best assault method, sure nade spam and pounding rounds into an area is cheap but it keeps them running and not actively shooting back and if they try they get their fool head blown off for sticking it out.

http://img.photobucket.com/albums/0903/SirChuc/smokejumper3.jpg

http://bigdgaming.net/images/added/awards/valorousunit.bmphttp://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpg

Or as one of many thousands of Canadians have said, my guns are at the bottom of that lake. That's my story and I'm sticking to it. - On Gun Confiscation

The ability to surpress or pin your enemy is highly dependent on the geography. If there is a narrow point of entry for the enemy then you can quite easily surpress them. However, most of the maps in PR allow for multiple entry points to a flag or defensive position.

 

You can shoot at someone and surpress them but while you do this he is acting as a decoy so the rest of his squad can flank and kill you.

http://users.on.net/hindes/bigdy/teamwork1.gif

I have suppressed and been suppressed. To suppress with non-support weapons, I find you need 3-4 guys firing rapid single shots at exactly the location of the enemy. He's gotta see those bullets hitting the ground to be scared. A 50 cal works really well, expect I can't see diddly squat through those sights and have a hard time aiming to be effective, but if it magically does occur it works wonders.

 

Like Rogue said, a fair bit also depends on the geography of the map too...

 

After saying this, I mostly value my virtual life, so will try and not to risk it (ie. medic-ing a guy without first elimintating what tagged him or waiting for him to move on).

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I think a lot of proposed tactics fall down in PR because players remain static. This allows the enemy to move around and flank. The game is dynamic, so too should be the tactics.

 

Remember, a wheel goes nowhere if it is lying on its side.

"We play Wagner - scares the hell outta them!"
Well said!

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Or as one of many thousands of Canadians have said, my guns are at the bottom of that lake. That's my story and I'm sticking to it. - On Gun Confiscation

The ability to surpress or pin your enemy is highly dependent on the geography. If there is a narrow point of entry for the enemy then you can quite easily surpress them. However, most of the maps in PR allow for multiple entry points to a flag or defensive position.

 

You can shoot at someone and surpress them but while you do this he is acting as a decoy so the rest of his squad can flank and kill you.

 

Exactly!

supressing can be achieved, but the environment has to be in your favour.

http://users.on.net/hindes/bigdy/squadleader.gifhttp://users.on.net/hindes/bigdy/helicopter.gifhttp://users.on.net/hindes/bigdy/valour.gif

In my experience suppressing fire works very very well as long as you can get your squad to make it happen. A support gun is not required but it pretty much doubles your squads fire power so it is good to have. I think the main reason it works is because of the re-worked sound in PR where you can really hear the bullets wizz and snap as they hit around you this makes experienced players shit themselves and hit the deck.

 

Where suppressing fire doesn't work is when you are trying to suppress vanilla noobs because they don't seem to be smart enough to respond to it. And there are a lot of noobs around ATM. However most of the time this results in their swift death as long as the squad can keep the suppressing fire reasonably accurate because the noobs just run into it.

well just to add my 2c , supression for me always works because if they don't stay down , they go down. :wink:

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

well just to add my 2c ' date=' supression for me always works because if they don't stay down , they go down. :wink:[/quote']

 

 

 

I like it!

http://img.photobucket.com/albums/0903/SirChuc/smokejumper3.jpg

http://bigdgaming.net/images/added/awards/valorousunit.bmphttp://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpg

Or as one of many thousands of Canadians have said, my guns are at the bottom of that lake. That's my story and I'm sticking to it. - On Gun Confiscation

because if they don't stay down , they go down.

 

Except when I'm wielding an M16 in which case they will dive-prone-insta-kill me. :cry:

http://users.on.net/hindes/bigdy/teamwork1.gif
well just to add my 2c ' date=' supression for me always works because if they don't stay down , they go down. :wink:[/quote']

 

 

 

I like it!

 

lol thanks , i like it so much... imma gonna add it to my sig!

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

I'd say it would be largely dependent on the person. For example, your average grunt will most likely not be suppressed, because he really has nothing to lose. However, a squadleader, or someone with a limited kit is more likely to keep their head down in such situations.

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I'm the dominatrix!

The ability to surpress or pin your enemy is highly dependent on the geography. If there is a narrow point of entry for the enemy then you can quite easily surpress them. However' date=' most of the maps in PR allow for multiple entry points to a flag or defensive position.[/quote']

 

I think the placement of sandbags, bunkers, and AA positions may alter this dynamic some what with the release of .6. My 2 cents worth is suppression fire when attacking or retreating with the help of smoke is always your best hope, tho' with the jungle maps stealth and ambush works a treat :wink:

If in doubt Google it

Most people will try and pull off some rambo crap when you try and suppress them.

 

While I wish people would play it like you would in a real life situation, most people are out for glory and nothing more :(

 

I know I keep my head down when people use this tactic on me. Crawl to a place I can't see bullets hitting and peek over for some M4 loving back at them.

Had a perfect example of what we've been talking about last night on Al Burj while in Photo's US squad.

 

We were on the bridge right next to the flag. We had recieved sporadic contact with MEC that were proving quite dangerous with their grenades and other explosive weapons. Photoshop asked for surpressing fire on the hills to the north west. I start rapid firing my M16 up into the hills. While unloading my second clip a Rambo MEC comes running towards us and I quickly dispatch him.

 

I've been playing for a long time and surpression is rarely used. Its a shame too because the M16 has never sounded as sweet.

http://users.on.net/hindes/bigdy/teamwork1.gif

If you can set up in a good position it is very hard for a squad to remove you. I have been supressed many times by Support class or light vehicles and don't stick my head up. If it is just a normal class I'll take my chances, depending on range.

 

But usually I will sneak out of the area that is being suppressed and try to flank their position and take them down, if that passage is my only choice, smoke, smoke and more smoke. Then either rush them or set up in a shrub or on a corner, wait for smoke to disperse and ping them before they can locate your position (doesn't work too well if their graphics specs are better than yours though).

 

Most flags can be guarded by set position on the entry points, most have between 3-5. So a squad guarding these can prevent most attacks. Though some flags need to be defended away from the flag, especially if the flag is enclosed in a small area, one nade will clear the flag.

 

Snipers are good, but more as spottering than for kills. If set up in a good spot, they should be spotting the enemy with binocs and the direction they are moving so the squad can set up a moving ambush. Move to a position where they are heading and sit and wait.

 

The sniper should only shoot as a last resort, to clean up the last remaning enemy, cause usually the SL or if they can find him earlier the better. Or if the flag is getting capped and the rest of his squad has been taken out and has no rally set up in the area around the flag.

 

Every shot he fires reduces the time he will be alive. They can take out targets from range but it will piss off the enemy and you will either get a sniper looking for you or an AT rocket.

Noddy´s Awesomeness = HAPPY GEK :D

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