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After playing a few rounds tonight, here is something I hope the devs put into PR in the future.
1/ Having limited kit availability determined by both player numbers AND the map they're playing on.
ie, infantry maps = NO FRIGGIN AT WEAPONS. Especially heavy AT kits in maps like Hills. I think photoshop got about 50 kills on hills tonight with the AT alone. Why do the Brits even get access to Anti Tank when there's no vehicles?! IMO it would also allow map and campaign makers more flexibilty in creating scenarios with a bit of flavour and variety. Imagine smaller city maps with no fear of RPG's and Noob tubes.
2/Having a Comms kit. Like a radioman kit where having a soldier in your squad allows for communication between Squad leaders. I don't imagine he'll have to hold a walkie talkie in his hand for it to work. Just have a Limited Rifleman kit which comes with a passive ability to allow his squad leader to talk to other squad leaders. Yeah, commanders are great but leave them for larger maps and give us some communication when the servers aren't full and you can't afford to lose someone on the battlefront.
3/Give the gunners position in the attack choppers more of a zoom. It's really friggin hard to see what your shooting at with your chaingun. A bit more breathing space would be welcome. It'd be awesome if you could switch to heat signatures in the gunners seat but I guess that'd be alot of coding work and I have no idea how realistic that would be anyways.
Feel free to add any other ideas you have in your head or that you've written down and put in a box somewhere. Or that the cat told you late at night after HE had been playing some Pr...
Here is a list of particularly awesome things:
dogs
sniping
very spicy chilli
cat claws on people (but still cool on cats)