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Thought I'd open up a thread regarding what I regard as unhelpful tactics I've noticed creeping into gameplay for discussion. Note I did intend on this being a bit of a rant... but had lunch and am feeling sleepy now....

 

 

Al Basrah - camping the insurgent spawn points with either vehicles or marksman. Whilst I note that the insurgents have no official protection of designated uncap areas unlike the Brits who have the right to stay safe within their main base (rightly), I personally believe that the ongoing camping of the areas around the Mosque and the Insurgent stronghold to the SE of the map (where the majority of the vehicles spawn) is poor form. Sure drive-bys and troops moving around those areas cannot be expected not to return fire (often caches are in close proximity to these areas). But I'm talking about troops deliberately targeting these ares. I get the fact that there are alternate spawn points or exits from these areas... but despite this would question the tactic.... I mean what is the objective of the Brits - it's to destroy the caches right? If players are camping these areas then they are not performing their objective nor even intending to do so but just looking for cheap easy kills.

 

Korengal Valley - Insurgents camping the US main exit (note the exclusion zone does provide some assistance to the US here so not as big a problem as above. Guys as Insurgents your task is to protect the caches.. not sit in front of the US main base all game in the hope that a full truck will waltz down the street so you can blow it up with your ied (well at least it doesn't take three full squads to accomplish this anyhow).

 

 

Not intending any form of flame war... just asking if us regulars can think about the tactics they are employing - newer players are impressionable and will see what we are doing and are learning bad habits (imo) which is ruinous of gameplay for the rest of the community members.

 

Feel free to add away....

Edited by Sapper28

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Its banned, so no-one who posts here should even be thinking about it - but 'camping' the carrier (Barracuda springs to mind) with emplaced AA or handheld MANPADS.

 

The other night we were getting constant AA locks as soon as the choppers left the deck - no one was firing, but the locks are annoying and meant the USMC was pinned to the carrier for a large chunk of the round.

 

If you're gonna use AA, use it, dont just sit there getting locks and making the pilots shat themselves lol.

 

And I might disagree a little with Nods in that IED'ing the roads leading from US main might be considered an effective tactic in disrupting US supply lines. Consider Korengal Valley for instance, that road from the US main is ripe for IED's or a technical 'checkpoint' at one of the chokepoints along the walls. But I agree that if you're going to do that kind of thing, one squad is plenty.

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Korengal Valley needs constant good pace infantry patrols not rushing like madness and getting shot up, thats how you deny the enemy of touching your supplies.

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Squads not backing up other squads when asked because they feel it's more important to get some easy kills than help defend/capture a flag.

 

Since there's a far less chance of a commander being around any more I think squads need to think about the bigger picture and help their team mates out as opposed to their own egos.

 

The other night we were getting constant AA locks as soon as the choppers left the deck - no one was firing, but the locks are annoying and meant the USMC was pinned to the carrier for a large chunk of the round.

 

If you're gonna use AA, use it, dont just sit there getting locks and making the pilots shat themselves lol

 

I'm not sure but I think that may be a bug of some sort. Every time I've played china on that map someone always asks to stop locking onto the carrier. I've been in the AA at times and I've never registered a lock with the AA and when asking around no one else has either.

 

And you kind of need to look out to sea to spot the choppers coming in.

Edited by Gunner_downer

Aresnik [WC] Leiutenant

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I find it annoying that whenever i spawn on Al Basrah as insurgent, the bridges outside the main base are ALWAYS blown so you end up with a very nice slow walk to the city before you start to do anything. Now i understand that this keeps 'Big Red' out of the picture (as well as pretty much every other vehicle insurgents have) but every time i've joined as Brit an seen BR trolling around looking for some armour, it always gets taken out in very short order.
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Its banned, so no-one who posts here should even be thinking about it - but 'camping' the carrier (Barracuda springs to mind) with emplaced AA or handheld MANPADS.

 

The other night we were getting constant AA locks as soon as the choppers left the deck - no one was firing, but the locks are annoying and meant the USMC was pinned to the carrier for a large chunk of the round.

 

If you're gonna use AA, use it, dont just sit there getting locks and making the pilots shat themselves lol.

 

yeah its actually kind of a bug, the person on the AA is merely looking in the direction of the carrier because its logically the place that you will come from but they don't get the lock on box till you are like 200m+ away from the carrier. but apparently if they fired when they are "locked on" it'd still hit

http://img534.imageshack.us/img534/6989/25156655.jpg

Yeah confirm that Mediace the AA problem is a glitch and yes you can shoot down choppers on the deck without knowing your locked on.

 

Korengal Valley is a map designed to force the US to suffer a deluge of IED carrying roadside insurgents of death. US team should be aware of this issue and use manpower to clear the road under the cover of 50.c protection, a squad should move and clear the road as they go, defending the vehicles as they go. It should not be a free ride all the way it's that way for a reason.

 

Albasrah is pretty poorly designed, the Brit base is miles away and then Insurg strong hold is close to where on average 2 caches spawn, poor map development, the city should have been more central and the citadel should have been more protected, also allowing a creek crossing or 2 would have solved the lame tank sitting on the bridges killing everything that spawns there issue...

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What I don't like to see is Players who at the start of an insurgency round,switch sides to see where the caches are and then switch back.

 

I have seen several people do this and then head straight for caches that are NOT visible for their team.

 

Its not in any way acceptable or in the spirit of the game.

 

You could pretty much call it cheating don't you think.........

http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif

 

You could pretty much call it cheating don't you think.........

 

Banable I think.

Aresnik [WC] Leiutenant

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that would most assuredly fail the "Teamwork and Maturity Required" test
http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

I personally think removing the tank from Albasrah would clear up some of the issues in previous versions when it wasn't in game or spawned late in the game we had far less problems with vehicles camping spawns. Theres a pretty clear message to be taken away from all of this and its already mentioned in a rules.

 

Spawn Camping Uncapable Flags - Use your head. You do not like to be spawn camped so do not spawn camp others - it usually leads to poor community moral.

 

No one likes to be confined to the spawn because they cant move for fear of instant death from a afar. Do we not have enough problems returning to the fight already without having to wait for the vehicles in our base to respawn because there is nothing but burning wrecks. WHY and HOW anyone justify spawn camping a uncappable flag is beyond me and I for one will have no part of it.

 

If its happening report it I'm sick of hearing 3rd party accounts of these sort of problems days or even weeks after they happen. Feel free to continue to comment of these sort of issues that's fair enough because it can only help the community understand that its ruining your fun. However if your seeing it then the admins should know about it before you even start a thread.

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What I don't like to see is Players who at the start of an insurgency round,switch sides to see where the caches are and then switch back.

 

I have seen several people do this and then head straight for caches that are NOT visible for their team.

 

Its not in any way acceptable or in the spirit of the game.

 

You could pretty much call it cheating don't you think.........

 

http://www.bigdgaming.net/showthread.php?t=5674

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Vis I can see where you're coming from and tbh I have submitted TMR's where I have been able to substantiate claims. Problem as I see it though is that the insurgents don't have any uncappable zones per se, so are the people who do it breaking rules? probably not... are they being tards... absolutely.... whether that is enough for you guys to take action - up to you guys.... I just wanted to open a dialogue for discussion...

 

Everyone appreciates the efforts of the admins

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Vis I can see where you're coming from and tbh I have submitted TMR's where I have been able to substantiate claims. Problem as I see it though is that the insurgents don't have any uncappable zones per se, so are the people who do it breaking rules? probably not... are they being tards... absolutely.... whether that is enough for you guys to take action - up to you guys.... I just wanted to open a dialogue for discussion...

 

Everyone appreciates the efforts of the admins

Actually the Mosque area is a no-go zone for the Brits, so it can definitely be considered camping an uncappable spawn. The issue is this though:

 

As brits the other night we were trying to search the buildings to the west of the mosque and the roadway west of it, but they had 2 civs, 1x RPGer and 2x squad leaders (UGLs) sitting on the wall just pegging my squad. The tanks rolled in and it stopped. Yes, it's not the same as what you're describing, but it does flow both ways.

 

But albasrah is wearing thin on my patience as of late, so I don't have to worry about it anymore :)

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Certainly not directed at you Noddy your right its a fine line there treading I wouldn't allow it in say a Forum Members Night. Since we do have a rule that would apply in part this issue.

 

DO NOT SPAWN CAMP/ATTACK UNCAPPABLE FLAGS IN VEHICLES AT ANY TIME

 

However the real question is as you have mentioned they don't have a uncappable "flag" and very rarely have I seen a MBT or IFV try to camp the actual spawn points in Mosque. Obviously they can't because there is a very large wall blocking the line of fire to the actual spawn points. However I personally view the little Palace / Main Vehicle Spawn Area to be completely different there is no reason a MBT or IFV should be firing into that area unless there is a identified cache very close to it, which does happen. A vehicle can easily destroy all of the vehicles and see into 90% of the compound complete stopping the ability for insurgents to spawn in that area. That is in my view a blatant case where they players camping that area will be kicked and or banned depending of the circumstances and admin.

 

Back to Mosque I really do find that a IFV or MBT camping the main points in and out of Mosque to be annoying enough that it has forced me to leave the server. True there not breaking the rules per say but I don't think it sits right with the ethics of our server or how the map is intended to be played. In my opinion the IFV & MBT are in place to help secure a area for your infantry to search for caches while this is often the area around Mosque. However there is no reason for these vehicles to be staged there for the full round.

 

So really we are on the same page in that regard my previous comment was more of a reminder to everyone that you need to report any thing you think is suspect or detrimental to game play so it can go into our little list of issues that we need to be on the look out for.

Edited by chambersAUS

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Actually the Mosque area is a no-go zone for the Brits

 

might explain this then (taken last night I think) :D

 

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lol yer, its a shame tanks dont get used to their full potential... insted of being super powered armoured snipers they should be going in and supporting the inf and constantly being on the move... just think if everything worked together... the inf taking the flags while the armour holds the flanks and AA clearing the skies... ooh wat a beautiful sight that would be....
http://i.imgur.com/TLiDl.png

IT happens all the time.

Theirs a team like that. Then the team that super powered armoured snipers (Who die 1 by 1)

 

I'm allways telling my driver stay with the inf they'll call traffic. OVA

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The first and foremost role of the British tank on rollout -IS- to destroy those bridges. That's why you often see the tank out there; it's quite fiddly trying to get the tank into a position to take out the eastmost bridge.

 

I can only see a problem with this if the tank has destroyed the bridge and is only staying in the area to get kills, partly because it's not very nice but mostly because it doesn't help the team at all and puts the tank at unnecessary risk.

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The first and foremost role of the British tank on rollout -IS- to destroy those bridges. That's why you often see the tank out there; it's quite fiddly trying to get the tank into a position to take out the eastmost bridge.

 

I can only see a problem with this if the tank has destroyed the bridge and is only staying in the area to get kills, partly because it's not very nice but mostly because it doesn't help the team at all and puts the tank at unnecessary risk.

 

Specops ftw

http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

Since when is that its primary role? How then are the british troops supposed to get onto the island to destroy the caches if they blow up the bridges?

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Since when is that its primary role? How then are the british troops supposed to get onto the island to destroy the caches if they blow up the bridges?

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