Posted January 21, 200817 yr Well i know that at the P.R forums they have there own Suggestion thread but it seems there getting a tad lazy and dont really wanna do some things and ignore some things. So lets make our own suggestion thread and maybee ppl That know the developers of PR can post them in the other thread. For example I suggested Repair stations to repair tanks on because its really hard to find a engiee But it seemed to of gotten ignored I was thinking it can be a commander spawnd option instead of sandbags http://img254.imageshack.us/img254/7767/hhmw5.png
January 21, 200817 yr same rules apply with supply creates now http://www.bigd.com.au/_bigdfiles/sigs/mh-sig-2016-11.png
January 21, 200817 yr Author Supply do nothing for Armour Just give ammo to foot soldiers http://img254.imageshack.us/img254/7767/hhmw5.png
January 21, 200817 yr I saw your post mate and noticed it was ignored (as are most things over there unless they get really long winded and get posted in over and over, until you just don't feel like reading the thread anymore) as i said before, the idea isn't without merit and i do see what your getting at, IMO it would be better to just make bunkers or firebases (maybe both...or not) repair armour rather than make another asset that has to be bulit, that way there is more pressure on the commander to get those assets up as well as the armour would have a reason to go there and could possibly re-group with infantry and support them. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. http://bigdgaming.net/images/added/awards/goodconduct.bmp http://bigdgaming.net/images/added/awards/valorousunit.bmp http://bigdgaming.net/images/added/awards/riflemanspecialist.bmp http://bigdgaming.net/images/added/awards/infantryofficer.bmp http://bigdgaming.net/images/added/awards/bullettime.bmp reportplayers@bigdgaming.net
January 21, 200817 yr i would say that the could only repair from command posts or bunkers not firebases as these can be in very intersting place not for heavy gear needed to repair a tank even though single engiener can idiots are hardcoded
January 21, 200817 yr I'm not sure I understand your post ranky....please explain. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. http://bigdgaming.net/images/added/awards/goodconduct.bmp http://bigdgaming.net/images/added/awards/valorousunit.bmp http://bigdgaming.net/images/added/awards/riflemanspecialist.bmp http://bigdgaming.net/images/added/awards/infantryofficer.bmp http://bigdgaming.net/images/added/awards/bullettime.bmp reportplayers@bigdgaming.net
January 21, 200817 yr well my understanding a bunker which is put to objectives the flags can be used as staging point and only broken down to leave the area firebase give the impression that its much more tempory and made for for attacking purpses eg ammo so fine you could get some repairing from a firebase but a bunker would fix bigger problems like broken turret or what i want to see is broken sights idiots are hardcoded
January 21, 200817 yr Author yes Ablack thats a good idea. But i kinda wanted to see like Aframe with a winch on it sorta set up.. But yea maybe in the update they'll do what u said there mate.. i would like to see the spector on big maps http://www.youtube.com/watch?v=Amzu-nKzVzM&feature=related Lol Uav carry hellfire?? lets put that i n Commander can control it Edited January 21, 200817 yr by cm. http://img254.imageshack.us/img254/7767/hhmw5.png
January 21, 200817 yr well my understanding a bunker which is put to objectives the flags can be used as staging point and only broken down to leave the area firebase give the impression that its much more tempory and made for for attacking purpses eg ammo so fine you could get some repairing from a firebase but a bunker would fix bigger problems like broken turret or what i want to see is broken sights I understand and agree, I was thinking "just bunkers" when i posted but put both in. the firebase doesn't really make sense being a repair station as it is just a tent on a mound where as a bunker could possibly have parts, tools etc inside it. anyway yeah. There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. http://bigdgaming.net/images/added/awards/goodconduct.bmp http://bigdgaming.net/images/added/awards/valorousunit.bmp http://bigdgaming.net/images/added/awards/riflemanspecialist.bmp http://bigdgaming.net/images/added/awards/infantryofficer.bmp http://bigdgaming.net/images/added/awards/bullettime.bmp reportplayers@bigdgaming.net
January 21, 200817 yr I don't really see the point of having this thread since no devs read these forums. You'd be better off posting on the PR forums if you want your idea heard. If what you posted gets ignored, keep posting in it, keep offering ideas and ways to implement it. You could even try to mod it in yourself. Just ways of making it as easy as possible for the devs if they did like the idea and/or wanted to implement it. Edited January 21, 200817 yr by fAithleSs http://www.ancientdev.com/images/devsig.png
January 21, 200817 yr You could even try to mod it in yourself Well i'm giving 3D modeling a go (just installed a 3D program) not saying i'm now a 3D modeler but hey it's worth a looksy. I had a look at mapping........WAY out of my league me thinks.....which sucks but oh well. You guys should maybe think of ways to contribute to pr? Would be an awesome feeling to have something you made actually used in PR The ball is in your court...... There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die. http://bigdgaming.net/images/added/awards/goodconduct.bmp http://bigdgaming.net/images/added/awards/valorousunit.bmp http://bigdgaming.net/images/added/awards/riflemanspecialist.bmp http://bigdgaming.net/images/added/awards/infantryofficer.bmp http://bigdgaming.net/images/added/awards/bullettime.bmp reportplayers@bigdgaming.net
January 21, 200817 yr We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process... Oopps wrong forums I'll post it in PR forums http://matt.itsthemadhouse.com/na/sigs/na-sig-gruanch5.png http://bigdgaming.net/images/added/awards/bulletmagnet.bmp http://bigdgaming.net/images/added/awards/gren.bmp http://bigdgaming.net/images/added/awards/ocrs.bmp http://bigdgaming.net/images/added/awards/opagamaserv.jpg
January 21, 200817 yr We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process... Oopps wrong forums I'll post it in PR forums Actually destroying commander assets lies to you... it says "team vehicle damage" but doesn't actually take any points away, try it next time . I've tested it and it's true. It used to be in the wiki, but I can't find it now :blowup: http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan). QFT: if you dont get pissed off when you lose you dont care enough
January 21, 200817 yr if some one destroys the command post its easy and faster to use c4 Edited January 21, 200817 yr by Super64 idiots are hardcoded
January 21, 200817 yr We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process... Oopps wrong forums I'll post it in PR forums Its not an issue mate, its meant to be that way. Go posting that as a bug in the PR forums and you'll probably get flamed. Psyrus is right, you do not take any negative points for destroying your own firebase/bunker. Ranky is also correct, c4 is the quick way to get rid of them. An already wrecked firebase/bunker usually only needs one pack of c4. If it needs more than one, you can still rearm off of it until its completely gone. Former Head Admin Check out the current admin list HERE
January 22, 200817 yr Author DEVs ignore most new suggestions thats why i made our own little thread. Someone who post's over at PR forums allot could maybee post the good idea's. It seems if u have a low post count over there your just a nub http://img254.imageshack.us/img254/7767/hhmw5.png
January 22, 200817 yr My suggestions weren't exactly 'ignored', mind you mine weren't radical either. my latest suggestions were something along the line of: leaving new accuracy as is, except tightening up still deviation a little and making deviation less while walking (sights up) than it is when running (currently same effect on deviation), and maybe somehow attaching a penalty to the running prone dive. Oh and bringing back clacker detonated claymores. http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg yeaaa booooy.
January 22, 200817 yr Re: Project Reality whilSuggestion Thread last night on EOJD Desert or w/e its name is i was just running around helping out the team when i kept suddenly getting Team Vehicle Damage, im like wtf, has any1 else noticed this. Rofl i hate Bi Ming. I also have an idea, we should post a link to this thread once a month on the PR forums and ask the devs to take a look at some of the ideas, which will hopefully lead to a better .7 patch http://img5.imageshack.us/img5/2111/shotgunreal.pnghttp://bigdgaming.net/images/added/awards/opagamahons.jpghttp://www.bigdgaming.net/images/added/awards/lol.bmp Love you long time gunner <3 I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!" Ahhh. Im so glad I have a GF and she doesnt read these forums...
January 22, 200817 yr Hmm, well headhunter with me, my loading screen post was my first post in those forums. And I got R-CON'd for that, so I wouldn't say that a low post count means your a nub and everyone ignores you. From what I see, the devs have a lot on their plate already, and when people come in suggesting things here and there without making much of an effort to completely plan things out (ie, this model, this coding, this requirements, etc), I wouldn't blame them for ignoring it (this is not directly aimed at your suggestion, more so suggestions in general). If I myself just suggested that they get rid of the crappy looking load screens and make them better without attempting to do it myself, that it too would be completely ignored and we would still have the old ones in 0.7. To me, if you want something in PR (such as your repair station idea), the best way to go would be to do it yourself, like nedlands1, Jonny, zangoo, and Mosquill are doing for their various ideas over there. I would also expect that once they have finished up on their work that the Dev's would implement in a PR version it and R-CON them for their work. But yeah, if you can't do it yourself since you have no idea or whatever, do as much work as you can, like what model it should use (find reference pics or find a suitable model already in game), what requirements it should have (only deployable at main bases), does it need to be built (shovels needed), squad leader requests it, commander accepts it, squad memeber builds it.... things like that, you get the point. http://www.ancientdev.com/images/devsig.png
January 22, 200817 yr What Ancient said, Nedlands is always playing his own mod he's been tinkering with. I don't have that sort of patience. http://img.photobucket.com/albums/0903/SirChuc/smokejumper3.jpg http://bigdgaming.net/images/added/awards/valorousunit.bmphttp://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpg Or as one of many thousands of Canadians have said, my guns are at the bottom of that lake. That's my story and I'm sticking to it. - On Gun Confiscation
January 22, 200817 yr Well said Ancient. For those of you that wonder why your suggestions get ignored, do you also realise the magnitude of just how many suggestions are given there on a regular basis? Check this out to get a rough idea of what gets/has been thrown at the PR Devs: These ideas have already been suggested: ----------------------------------------- 3D IronSights 1 2 3 AC-130 Gunship 1 2 3 4 APC Spawning/gunner Position 1 2 Australian Forces 1 Assault Greande Launcher (GL) Sights Automatic M14 Amphibious Assault Vehicle - AAV Badgers British forces Backblast from Anti tank weapons Black screen when dead [/color]1 Bouncy Grenades Breaching/Breeching/Battering Rams/Doors/C2/ Bipods for Sniper/Support/LMG/Machine Gun Better/detailed weapons model 1 Bullet Penetration Bullet Drop Better Wreck explosions Customisable kits/ Kit Customisation/Custom Kits Constantina/Constantine Wire/Barbed Concussions Commander placed TOW Combined Forces (UK+US vs MEC+PLA) Chinese Rebels/Militia Civilians/Non Combatants Better clothing/less differentiated from Insurgents Delayed Points/Remove Ingame point scoreboard Destoryable Bunkers/ Any Statics Defibrilators Unrealistc/Medic/Remove Dynamic Injury/Legs/Arms Dynamic Weather System/ Day to Night maps Drive By Health Indicator Ear Ringing/Tinnitus/Beep/Shout 1 Drag/Help/Pull/Pickup wounded/downed/friendly German Forces 1 Fast Ropes off BlackHawk Free Aim (Armed Assault/Operation Flashpoint) Foxholes Factions - SWAT, SPETZNAZ, GSG Any Police Force Infra Red Goggles/ Thermal Sights Invasion of USA Scopes/Backup Ironsights Insurgent Helicopters Yay! Insurgent/Iraqi Jets/planes Double Yay! Instrument Panels/HUD/Helicopters/Hrizon/Artificial 1 MEC/USMC light AT class 1 range marker on binoculars 1 Limited Pilot Kit Leaning/Looking around Corners Longer Time Wrecks Disappearing Bodies Kit loadout change add weapons remove weapons customising Head Bouncing/bobbing/shake/wobble/wobbling Helicopter Crashes/Non mid air explosion Helicopter Controls/Physics too Difficult Holstered Rifles/Not in Use/Rifle Slings Kicking grenades 1 Killing/Finishing off the wounded Map/Movement/Markers/Waypoints 1 More Opposition Factions - Communists/Fascists Baddies/Bad Guys Mortars Music in Chopper/Helicopters 1 Mine/C4/SLAM Warnings Omaha Beach Map/Beach Assault Remove Overheating/Extend Private Contractor/Faction/BlackWater Private Servers/Pay to Play/Passworded Parachute Spawning Paratrooper Kit Pick Up Main weapon off Enemy kits Only, not equipment Pistol Sounds/Damage Improvements Plane Crashes/Non Mid Air Explosions Planes to Slow/Difficult to shoot down. Prone Spamming/Dolphing Diving Prone Delay (instant prone) Prone/Shooting Shooting when shot at/upon not being able to shoot back Specialized squads Squad Distance limiter Squad Cars /Personal Vehicles Squad Sandbags / Dirt Mounds / Foxholes Stationary RPGs Sound Occlusion/ Block Sound/bouncing sounds Pilot Application/Commander Approval Spec Ops as a limited kit/ Remove 1 Surgeries/Field Hospitals. Suicide Bomb kits Snipers/Semi/Partial/Transparency/Visibility/See/through 1 Slow/Speed/Hit/Shot/Turn/Bleed/Effect 1 Supressing/Supression Fire Stamina reduction upon dodging bullets Spread Bullet Decrease accuracy Squad Size 8 men increase Squadleader Spawning Remove Squadleader having a different weapon Surrender/ 1 Sound Delay/Travel/time - Already ingame Slow Sprint Rain Radio Messages/Any At All 1 Real Damage To Soldiers Realistic/Accuracy/ 1 Realistic weight system Reducing Spawn times Recon Kits Remove the Spotting Function/Manual Only Remove minimap Repair Station Reinforcements in Waves Rubber bullets/Bean Bags/Non Lethal Russian Army/USSR 1 Television/Press/TV Crews/Stations Training Maps TrackIR4 Change minimap/Colour/Color/Rally Point Colour/RP 1 WW2/WWII Version of Project Reality Weapons - Sa80 (L85) Cocking/Reloading/Wrong Side 1 Weapons - M82/SR-25/M21 Weapons - Nerf/AT/HAT/HeaVY/aNTI/tank/light 1 Weapons - Weapon Sway/Wave/Tremble Weapons - Replacement Pistols - Tokarev/Makarov Weapons - G36 Weapons - Ironsights on all Weapons/Including Stationary ones Weapons - JDAM 500/2500 lbs Bombs Weapons - Reskinning/Textures Weapons - Moveable fixed LMG/lean/rest on objects/Bipods Weapons - Support Gunner/More Ammo Drums Weapons - Support Gunner/SAW Magazines Weapons - Javelin Weapon - Lee Enfield/Kar98 Weapons - Minimi/for British Support Weapons - Guns JAM/Jamming Weapons - Sounds Not being realistic1 Weapons - RPG Ironsights Optics 1 Weapons - Supressors/Silencers for SpecOps/Snipers Weapons- Draw time weapon delay noob tube spammage Weapons - Grenade Physics Weapons - Larger Bombs Weapons - MK 19/ Grenade Launcher/super/Pwnage! 1 2 3 Weapons - Active Denial System / Microwave Weapon 1 2 3 Weapons - Cruise Missiles Weapons - Artillery/ Manual Weapons - Airstrike Request Weapons - Ability to check for ammo/magazines. Weapons - Bayonets Weapons - Personal Defense Weapon/PDW/SMG/Pilot/Protection Weapons - Bullet Calibre Damage. Weapon - Unrealistic Damage Weapons - Different Grenades For Each Army Weapons - Transparent mines/C4/explosives Weapons - Any BF2v weapon/Mp5/FN2000/Scar(H)(L) Weapons - m240/M60/M16A4/ACOG Scopes/VSS Vintorez Weapons - Tracers/Unrealistic Weapons - Scoped LMG/Support Weapons Vehicles - BlackHawk MiniGuns too Weak Vehicles - Boats/New/adding/Models 1 Vehicles - +8 Seats on vehicles/aircraft Vehicles - A10 whines nerf it/ less powerfull Vehicles - HoverCraft/LCAC/Landing Craft 1 Vehicles - Carrier/Destroyable/Aircraft/sinkable 1 Vehicles - Tanks/Throwing grenades down hatches. Vehicles - Tanks/Chinese/Type/99 1 Vehicles - Tank/clock/Directional/Warning 1 Vehicles - Ejectors on planes. Vehicles - Spider Tanks Vehicles - LSG Fennek Vehicles - Mi 24 Hind/Comanche Attack Helicopter Vehicles - Damage on players inside. Vehicles - Enclosed HMWWVs/Humvees Vehicles - Hotwire enemy vehicles. Vehicles - Bomber Planes Vehicles - Airlifting Vehicles - Manual transmission (multiple gears system) Vehicles - Laser Designation/Designator/Heat/ Lock on/Ground/Vehicles SO FAR Vehicles - Rocket pods on Blackhawk Vehicles - Apache Vehicles - Stryker/AAV/Bradley Vehicles - Challenger 2/C2 Vehicles - Kamov/Ka50/52 Vehicles - Weapon stabilisers Vehicles - Huey/Lynx Vehicles - Star Streak HVM Vehicles - ATMP Vehicles - Aircraft/Jets F16/F14/F18/F117/F35 Vehicles - Ability for CoPilots to fly VoIP between squads/between squad leaders/vehicles UAVs/Radars Unrepairable Bridges Zombie Mod ----------------------- Getting the picture? Former Head Admin Check out the current admin list HERE
January 22, 200817 yr Geez Jim not much to do there heck one slab and a sunday night But seriously there are some damn good ideas out there but think of it this way... Do these guys really have enough time in a day? I'm sure most have jobs like most people.. But can we get the link for the Aus forces idea and throw a heap of I agree's behind it hahahaa... http://matt.itsthemadhouse.com/na/sigs/na-sig-gruanch5.png http://bigdgaming.net/images/added/awards/bulletmagnet.bmp http://bigdgaming.net/images/added/awards/gren.bmp http://bigdgaming.net/images/added/awards/ocrs.bmp http://bigdgaming.net/images/added/awards/opagamaserv.jpg
January 22, 200817 yr i like the last idea, zombie mod http://i.imgur.com/ebwNl.png The Nomula: nom = 3(nom) or 3nom :. nom = nomnomnom :. nomnomnom + omnnom^2 - nom = omnnomnomnomomn _____________________2nom( 1/2 nom) Oh' date=' and i shottie having gunners mutant epic PR playing children[/quote']
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