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Well i know that at the P.R forums they have there own Suggestion thread but it seems there getting a tad lazy and dont really wanna do some things and ignore some things.

So lets make our own suggestion thread and maybee ppl That know the developers of PR can post them in the other thread.

 

For example I suggested Repair stations to repair tanks on because its really hard to find a engiee But it seemed to of gotten ignored

 

I was thinking it can be a commander spawnd option instead of sandbags

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I saw your post mate and noticed it was ignored

(as are most things over there unless they get really long winded and get posted in over and over, until you just don't feel like reading the thread anymore)

as i said before, the idea isn't without merit and i do see what your getting at,

IMO it would be better to just make bunkers or firebases (maybe both...or not)

repair armour rather than make another asset that has to be bulit,

that way there is more pressure on the commander to get those assets up

as well as the armour would have a reason to go there and could possibly re-group with infantry and support them.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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i would say that the could only repair from command posts or bunkers not firebases as these can be in very intersting place not for heavy gear needed to repair a tank

even though single engiener can

idiots are hardcoded
I'm not sure I understand your post ranky....please explain.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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well my understanding a bunker which is put to objectives the flags can be used as staging point and only broken down to leave the area

firebase give the impression that its much more tempory and made for for attacking purpses eg ammo

so fine you could get some repairing from a firebase but a bunker would fix bigger problems like broken turret or what i want to see is broken sights

idiots are hardcoded
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yes Ablack thats a good idea.

But i kinda wanted to see like Aframe with a winch on it sorta set up..

But yea maybe in the update they'll do what u said there mate..

 

i would like to see the spector on big maps

 

http://www.youtube.com/watch?v=Amzu-nKzVzM&feature=related

Lol Uav carry hellfire?? lets put that i n Commander can control it

Edited by cm.

http://img254.imageshack.us/img254/7767/hhmw5.png
well my understanding a bunker which is put to objectives the flags can be used as staging point and only broken down to leave the area

firebase give the impression that its much more tempory and made for for attacking purpses eg ammo

so fine you could get some repairing from a firebase but a bunker would fix bigger problems like broken turret or what i want to see is broken sights

 

I understand and agree,

I was thinking "just bunkers" when i posted but put both in.

the firebase doesn't really make sense being a repair station as it is just a tent on a mound

where as a bunker could possibly have parts, tools etc inside it.

 

anyway yeah.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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I don't really see the point of having this thread since no devs read these forums. You'd be better off posting on the PR forums if you want your idea heard. If what you posted gets ignored, keep posting in it, keep offering ideas and ways to implement it. You could even try to mod it in yourself. Just ways of making it as easy as possible for the devs if they did like the idea and/or wanted to implement it.

Edited by fAithleSs

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You could even try to mod it in yourself

 

Well i'm giving 3D modeling a go (just installed a 3D program)

not saying i'm now a 3D modeler but hey it's worth a looksy.

 

I had a look at mapping........WAY out of my league me thinks.....which sucks but oh well.

 

You guys should maybe think of ways to contribute to pr?

Would be an awesome feeling to have something you made actually used in PR

The ball is in your court......

 

:)

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process...

Oopps wrong forums I'll post it in PR forums

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We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process...

Oopps wrong forums I'll post it in PR forums

 

Actually destroying commander assets lies to you... it says "team vehicle damage" but doesn't actually take any points away, try it next time :). I've tested it and it's true.

 

It used to be in the wiki, but I can't find it now

 

:blowup:

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QFT: if you dont get pissed off when you lose you dont care enough

if some one destroys the command post its easy and faster to use c4

Edited by Super64

idiots are hardcoded
We came across an issue this evening where we needed to relocate a firebase or bunker and so it needed to be destroyed equaling to minus points (I know its not about the points) but maybe the commander could give a deconstruct order which reverses the process...

Oopps wrong forums I'll post it in PR forums

 

Its not an issue mate, its meant to be that way. Go posting that as a bug in the PR forums and you'll probably get flamed.

Psyrus is right, you do not take any negative points for destroying your own firebase/bunker. Ranky is also correct, c4 is the quick way to get rid of them.

An already wrecked firebase/bunker usually only needs one pack of c4. If it needs more than one, you can still rearm off of it until its completely gone.

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  • Author

DEVs ignore most new suggestions thats why i made our own little thread.

Someone who post's over at PR forums allot could maybee post the good idea's.

It seems if u have a low post count over there your just a nub

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My suggestions weren't exactly 'ignored', mind you mine weren't radical either.

 

my latest suggestions were something along the line of:

 

leaving new accuracy as is, except tightening up still deviation a little and making deviation less while walking (sights up) than it is when running (currently same effect on deviation), and maybe somehow attaching a penalty to the running prone dive.

 

Oh and bringing back clacker detonated claymores. :D

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yeaaa booooy.

Re: Project Reality whilSuggestion Thread

 

last night on EOJD Desert or w/e its name is i was just running around helping out the team when i kept suddenly getting Team Vehicle Damage, im like wtf, has any1 else noticed this. Rofl i hate Bi Ming. I also have an idea, we should post a link to this thread once a month on the PR forums and ask the devs to take a look at some of the ideas, which will hopefully lead to a better .7 patch

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Love you long time gunner <3

I like to wait till im nearly done, then pull out and yell "COVERING FIRE!!!"

 

Ahhh. Im so glad I have a GF and she doesnt read these forums...

Hmm, well headhunter with me, my loading screen post was my first post in those forums. And I got R-CON'd for that, so I wouldn't say that a low post count means your a nub and everyone ignores you. From what I see, the devs have a lot on their plate already, and when people come in suggesting things here and there without making much of an effort to completely plan things out (ie, this model, this coding, this requirements, etc), I wouldn't blame them for ignoring it (this is not directly aimed at your suggestion, more so suggestions in general). If I myself just suggested that they get rid of the crappy looking load screens and make them better without attempting to do it myself, that it too would be completely ignored and we would still have the old ones in 0.7.

 

To me, if you want something in PR (such as your repair station idea), the best way to go would be to do it yourself, like nedlands1, Jonny, zangoo, and Mosquill are doing for their various ideas over there. I would also expect that once they have finished up on their work that the Dev's would implement in a PR version it and R-CON them for their work.

 

But yeah, if you can't do it yourself since you have no idea or whatever, do as much work as you can, like what model it should use (find reference pics or find a suitable model already in game), what requirements it should have (only deployable at main bases), does it need to be built (shovels needed), squad leader requests it, commander accepts it, squad memeber builds it.... things like that, you get the point.

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What Ancient said, Nedlands is always playing his own mod he's been tinkering with.

 

I don't have that sort of patience.

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Well said Ancient.

 

For those of you that wonder why your suggestions get ignored, do you also realise the magnitude of just how many suggestions are given there on a regular basis?

Check this out to get a rough idea of what gets/has been thrown at the PR Devs:

 

These ideas have already been suggested:

 

-----------------------------------------

3D IronSights 1 2 3

AC-130 Gunship 1 2 3 4

APC Spawning/gunner Position 1 2

Australian Forces 1

Assault Greande Launcher (GL) Sights

Automatic M14

Amphibious Assault Vehicle - AAV

Badgers

British forces

Backblast from Anti tank weapons

Black screen when dead [/color]1

Bouncy Grenades

Breaching/Breeching/Battering Rams/Doors/C2/

Bipods for Sniper/Support/LMG/Machine Gun

Better/detailed weapons model 1

Bullet Penetration

Bullet Drop

Better Wreck explosions

Customisable kits/ Kit Customisation/Custom Kits

Constantina/Constantine Wire/Barbed

Concussions

Commander placed TOW

Combined Forces (UK+US vs MEC+PLA)

Chinese Rebels/Militia

Civilians/Non Combatants Better clothing/less differentiated from Insurgents

Delayed Points/Remove Ingame point scoreboard

Destoryable Bunkers/ Any Statics

Defibrilators Unrealistc/Medic/Remove

Dynamic Injury/Legs/Arms

Dynamic Weather System/ Day to Night maps

Drive By

Health Indicator

Ear Ringing/Tinnitus/Beep/Shout 1

Drag/Help/Pull/Pickup wounded/downed/friendly

German Forces 1

Fast Ropes off BlackHawk

Free Aim (Armed Assault/Operation Flashpoint)

Foxholes

Factions - SWAT, SPETZNAZ, GSG Any Police Force

Infra Red Goggles/ Thermal Sights

Invasion of USA

Scopes/Backup Ironsights

Insurgent Helicopters Yay!

Insurgent/Iraqi Jets/planes Double Yay!

Instrument Panels/HUD/Helicopters/Hrizon/Artificial 1

MEC/USMC light AT class 1

range marker on binoculars 1

Limited Pilot Kit

Leaning/Looking around Corners

Longer Time Wrecks Disappearing Bodies

Kit loadout change add weapons remove weapons customising

Head Bouncing/bobbing/shake/wobble/wobbling

Helicopter Crashes/Non mid air explosion

Helicopter Controls/Physics too Difficult

Holstered Rifles/Not in Use/Rifle Slings

Kicking grenades 1

Killing/Finishing off the wounded

Map/Movement/Markers/Waypoints 1

More Opposition Factions - Communists/Fascists Baddies/Bad Guys

Mortars

Music in Chopper/Helicopters 1

Mine/C4/SLAM Warnings

Omaha Beach Map/Beach Assault

Remove Overheating/Extend

Private Contractor/Faction/BlackWater

Private Servers/Pay to Play/Passworded

Parachute Spawning

Paratrooper Kit

Pick Up Main weapon off Enemy kits Only, not equipment

Pistol Sounds/Damage Improvements

Plane Crashes/Non Mid Air Explosions

Planes to Slow/Difficult to shoot down.

Prone Spamming/Dolphing Diving

Prone Delay (instant prone)

Prone/Shooting

Shooting when shot at/upon not being able to shoot back

Specialized squads

Squad Distance limiter

Squad Cars /Personal Vehicles

Squad Sandbags / Dirt Mounds / Foxholes

Stationary RPGs

Sound Occlusion/ Block Sound/bouncing sounds

Pilot Application/Commander Approval

Spec Ops as a limited kit/ Remove 1

Surgeries/Field Hospitals.

Suicide Bomb kits

Snipers/Semi/Partial/Transparency/Visibility/See/through 1

Slow/Speed/Hit/Shot/Turn/Bleed/Effect 1

Supressing/Supression Fire

Stamina reduction upon dodging bullets

Spread Bullet Decrease accuracy

Squad Size 8 men increase

Squadleader Spawning Remove

Squadleader having a different weapon

Surrender/ 1

Sound Delay/Travel/time - Already ingame

Slow Sprint

Rain

Radio Messages/Any At All 1

Real Damage To Soldiers

Realistic/Accuracy/ 1

Realistic weight system

Reducing Spawn times

Recon Kits

Remove the Spotting Function/Manual Only

Remove minimap

Repair Station

Reinforcements in Waves

Rubber bullets/Bean Bags/Non Lethal

Russian Army/USSR 1

Television/Press/TV Crews/Stations

Training Maps

TrackIR4

Change minimap/Colour/Color/Rally Point Colour/RP 1

WW2/WWII Version of Project Reality

Weapons - Sa80 (L85) Cocking/Reloading/Wrong Side 1

Weapons - M82/SR-25/M21

Weapons - Nerf/AT/HAT/HeaVY/aNTI/tank/light 1

Weapons - Weapon Sway/Wave/Tremble

Weapons - Replacement Pistols - Tokarev/Makarov

Weapons - G36

Weapons - Ironsights on all Weapons/Including Stationary ones

Weapons - JDAM 500/2500 lbs Bombs

Weapons - Reskinning/Textures

Weapons - Moveable fixed LMG/lean/rest on objects/Bipods

Weapons - Support Gunner/More Ammo Drums

Weapons - Support Gunner/SAW Magazines

Weapons - Javelin

Weapon - Lee Enfield/Kar98

Weapons - Minimi/for British Support

Weapons - Guns JAM/Jamming

Weapons - Sounds Not being realistic1

Weapons - RPG Ironsights Optics 1

Weapons - Supressors/Silencers for SpecOps/Snipers

Weapons- Draw time weapon delay noob tube spammage

Weapons - Grenade Physics

Weapons - Larger Bombs

Weapons - MK 19/ Grenade Launcher/super/Pwnage! 1 2 3

Weapons - Active Denial System / Microwave Weapon 1 2 3

Weapons - Cruise Missiles

Weapons - Artillery/ Manual

Weapons - Airstrike Request

Weapons - Ability to check for ammo/magazines.

Weapons - Bayonets

Weapons - Personal Defense Weapon/PDW/SMG/Pilot/Protection

Weapons - Bullet Calibre Damage.

Weapon - Unrealistic Damage

Weapons - Different Grenades For Each Army

Weapons - Transparent mines/C4/explosives

Weapons - Any BF2v weapon/Mp5/FN2000/Scar(H)(L)

Weapons - m240/M60/M16A4/ACOG Scopes/VSS Vintorez

Weapons - Tracers/Unrealistic

Weapons - Scoped LMG/Support Weapons

Vehicles - BlackHawk MiniGuns too Weak

Vehicles - Boats/New/adding/Models 1

Vehicles - +8 Seats on vehicles/aircraft

Vehicles - A10 whines nerf it/ less powerfull

Vehicles - HoverCraft/LCAC/Landing Craft 1

Vehicles - Carrier/Destroyable/Aircraft/sinkable 1

Vehicles - Tanks/Throwing grenades down hatches.

Vehicles - Tanks/Chinese/Type/99 1

Vehicles - Tank/clock/Directional/Warning 1

Vehicles - Ejectors on planes.

Vehicles - Spider Tanks

Vehicles - LSG Fennek

Vehicles - Mi 24 Hind/Comanche Attack Helicopter

Vehicles - Damage on players inside.

Vehicles - Enclosed HMWWVs/Humvees

Vehicles - Hotwire enemy vehicles.

Vehicles - Bomber Planes

Vehicles - Airlifting

Vehicles - Manual transmission (multiple gears system)

Vehicles - Laser Designation/Designator/Heat/ Lock on/Ground/Vehicles SO FAR

Vehicles - Rocket pods on Blackhawk

Vehicles - Apache

Vehicles - Stryker/AAV/Bradley

Vehicles - Challenger 2/C2

Vehicles - Kamov/Ka50/52

Vehicles - Weapon stabilisers

Vehicles - Huey/Lynx

Vehicles - Star Streak HVM

Vehicles - ATMP

Vehicles - Aircraft/Jets F16/F14/F18/F117/F35

Vehicles - Ability for CoPilots to fly

VoIP between squads/between squad leaders/vehicles

UAVs/Radars

Unrepairable Bridges

Zombie Mod

-----------------------

 

 

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Geez Jim not much to do there heck one slab and a sunday night :p

 

But seriously there are some damn good ideas out there but think of it this way... Do these guys really have enough time in a day? I'm sure most have jobs like most people..

 

But can we get the link for the Aus forces idea and throw a heap of I agree's behind it hahahaa...

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i like the last idea, zombie mod :D

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