Posted May 23, 20159 yr Any chance to bring the servers back for a month or so at 1.3 launch? There's been an influx of new Australia/Oceanic players recently (Indonesians too which is odd) This combined with the new patch effect as well as becoming standalone, i think we could get close to filling a server, at least for a few nights. Lets get this going EDIT BY JOE: DRAFT PROPOSAL FOR RULES: RULE 0: TEAMWORK AND MATURITY Teamwork and Maturity has been the mantra of BigD since its inception, and we seek to uphold this wherever possible. Teamwork and Maturity can be summed up to ‘don’t be a dick’; however here are some guidelines for those that can’t grasp the concept: · Listen to your Squad Leader and Commanders. · We at all times expect players and Admins to act with integrity and play the game. · The game is not about your K/D or Score. Grabbing assets or snipers and going lone wolf does not exhibit teamwork or maturity. You are NOT Rodger Ramjet. · Gloating in global chat is not considered ‘mature’ and you will be punished accordingly. · End of round mumble spam is bad etiquette and offenders will be removed. · All infractions listed below will result in a warning first. · Don’t take things too seriously, it’s a game! Players may be punished if they are not considered to be displaying Teamwork or Maturity, regardless of whether they have broken any of the rules. We all like to have a laugh, and fool around, but not to the detriment of other players. 1. Communication and Mumble a. All players are required to have a working microphone. b. All players are required to have Mumble installed and working. c. Commo Rose spam is considered unprofessional, and against the rules. This includes during the game, and between rounds. d. It is preferred that Squad leaders can speak English. This rule will be administered at the admins discretion. e. Using ‘global chat’ is forbidden, unless for admin purposes. Using global chat for gloating, teasing, arguing or insulting will result in a kick. f. Racist, abusive and hate speech is not tolerated and will result in a ban. 2. Squad creation and management a. No squads are to be created before the timer reaches 2:00. Players will be resigned. Repeated attempts will result in temp ban. b. INFANTRY squads are not to be locked if there are 6 players or less in said squad. c. It is considered good etiquette to ask a Squad Leader before you take a kit. If you repeatedly cause issues, or interrupt a Squad’s gameplay by using said kits you will be removed from the server at an admin’s discretion. See Teamwork and Maturity. d. It is considered good etiquette for squad members to follow their squad leader’s orders. If you repeatedly cause issues, you will be removed from the server. See Teamwork and Maturity. e. Free Kit squads are not allowed, and will be resigned. 3. Asset and Emplacement Rules a. HEAVY ASSETS, such as TANKS, APCs, all CAS, SUICIDE VEHICLES, TOW equipped vehicles and MORTARS are not to be used until 20v20. b. When claiming Heavy assets, it is considered a privilege and not a right. If the general consensus is that you are wasting, or being detrimental to the team with your assets, you will be resigned or removed from the server. See Teamwork and Maturity. c. Any emplacements (FOBs, MORTARS ect…) that cannot be destroyed via C4 are considered illegal. We appreciate mistakes can happen however. 4. Claiming Assets The following assets are considered claimable; however exceptions may be tolerated if the squad or squad members are in violation of the Asset rules. See Teamwork and Maturity. a. TANKS: All Main Battle Tanks and Anti-Tank vehicles. This DOES NOT include insurgent technical. b. CAS: Close Air Support, includes Gunships, Reconnaissance Helicopters and Jets. c. MECH INF: Allowed ONE APC or IFV. Mechanised Infantry take priority over APC squads. Multiple MECH INF squads allowed. d. APC/IFV: Claimable AFTER MECH INF has chosen their vehicle. e. TRANS: Includes all transport helicopters. If no TRANS squad exists, or if an admin considers the TRANS squad to be wasting assets, then claimable status is void. Any assets not listed above are on a FIRST IN/BEST DRESSED basis. If an asset is not listed above, ‘Claimable’ status is not enforced. Please ensure that your squad name bears some resemblance to the asset names above. 5. Forbidden Tactics and Behaviour a. Suicide Tactics are forbidden, except in Insurgency game types. b. Road killing is allowed ‘within reason’. Single crewing a single vehicle for the sole purpose of vehicular manslaughter is not considered ‘reasonable’ and will be punished. See Teamwork and Maturity. c. Attacking the opposing team’s first flag IS ALLOWED, provide that the flag is ‘cappable’. d. Camping or attacking an enemy’s ‘main base’ or ‘Dome of Death’ or ‘uncappable’ flag is strictly forbidden e. Building assets IN or CLOSE TO the ‘main base’ or ‘Dome of Death’ is not allowed, and punishments will be handed out accordingly. CLOSE TO is defined as within one to two grid squares of the base or DoD (NOT keypads). f. Using any form of cheating is forbidden. Those caught will be permanently banned. g. Using any in game glitches for your advantage is strictly forbidden. Those caught will be permanently banned. h. ‘Ghosting’, or reporting your teams location, ticket count or assets to the enemy strictly forbidden, and those caught will be permanently banned. i. Advertising for clans is not considered good etiquette and will result in your removal from the server. j. Any discussion of bans in-game is not allowed. We encourage users to join us on TeamSpeak or Forums to engage in conversation. Those that do will be looked at more favourably. k. Any form of Trolling, baiting or stupidity won’t be tolerated. See Teamwork and Maturity. This includes end of round Team killing. Edited May 26, 20159 yr by Sgt-JoeKickAss
May 23, 20159 yr worth a shot Noddy´s Awesomeness = HAPPY GEK http://i295.photobucket.com/albums/mm127/vandal1313/Disobidience-small.jpg
May 24, 20159 yr Ill have a look into it. Let's go, let's go overground Take your head out of the mud baby
May 24, 20159 yr Author If not - i think PRTA is looking to get a Server up and running in Australia. At least for the launch of 1.3. PRTA has been a pretty good second home for the australian PR community.
May 24, 20159 yr It could be done, there is a server sitting there doing Sweet FA atm (running "Life is Feudal" ) . Will check a few things out and get back to yall No promises but.... http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif
May 24, 20159 yr Just out of interest (its ready when its ready etc) but is there any hint as to a possible release date? http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
May 24, 20159 yr M' date=' post: 244625, member: 979"']If not - i think PRTA is looking to get a Server up and running in Australia. At least for the launch of 1.3. PRTA has been a pretty good second home for the australian PR community. Don't know what their sudden drive is to get a server running here. Unless there has been a sudden surge in Aus players numbers? I believe the problem will only go full circle. People want to play where its populated, I don't think Australian PR has the capacity to fill a 100 slot server, and I doubt US/EU players are going to go out of their way to join a down under server either. So then the Aus/NZ players migrate to a populated US server. I'm all for giving it a crack, but I somehow think that both BigD and PRTA are going to find themselves in the same spot we were 12-18 months ago. That being said we have 2 servers doing sweet FA so its no bother to give it a go. Consequently we need to organise admins for it. Let's go, let's go overground Take your head out of the mud baby
May 24, 20159 yr Author Well i just spoke to Wicca (runs PRTA). They won't have a server ready for 1.3, so there goes that option. You can already see a massive increase of players in preparation for 1.3, there's like 400 on right now, which is almost unheard of.
May 25, 20159 yr you'd be surprised how many people are on that would get better pings on an Oz based server. Not enough to fill a server but enough to be able to control the flow of players. Which ever server has the most players gets populated and if they want a game and we have the most players they will come. US/EU people still mention the BD server from time to time with a positive opinion. A stable server with admins in game will go a long way atm...a big issue with OS servers in their quieter hours. Noddy´s Awesomeness = HAPPY GEK http://i295.photobucket.com/albums/mm127/vandal1313/Disobidience-small.jpg
May 25, 20159 yr Well we're working on it so fingers crossed it'll happen , drafting a new set of rules in case. If anyone has any likes/dislikes about the rules on the US servers post them here and we will consider it. Some discussion points: Attacking oppositions first cappable flag. Asset claiming, limited to heavy assets only. General etiquette, how strict do we want to be? EDIT: http://i.imgur.com/hgdygrh.png Something in there looks a bit familiar Edited May 25, 20159 yr by Sgt-JoeKickAss Let's go, let's go overground Take your head out of the mud baby
May 25, 20159 yr Old ruleset would be fine. http://i85.photobucket.com/albums/k53/Rommel93/avsnsigs/ah1_2avatar1.jpg
May 25, 20159 yr [url=http://www.gametracker.com/server_info/125.63.51.206:16567/][img=http://cache.www.gametracker.com/server_info/125.63.51.206:16567/b_350_20_692108_381007_FFFFFF_000000.png][/url] Pop the above bbcode into your forum signature on the PR & Squad forums, it might help...
May 26, 20159 yr Author Old ruleset would be fine. The issue with the old ruleset has issues with asset claiming; everyone is used to assets being claimants, doing it differently would just confuse people There's going to be a lot of noobs, asset claiming is one way of stopping them 1manning a tank to its death. It would be good for project reality if all servers had a unified ruleset, but that's not going to work. People even get confused between hogs 1:30 squad timer and prta/fcv 2minutes! The game had changed in the last year, the rules should reflect that.
May 26, 20159 yr fair point, I just hate the fact that upon the start of a game the first 5 squads are all asset squads, and they are always the same people. Asset claiming ruins mech inf squads etc aswell which are the best ways to use an APC http://i85.photobucket.com/albums/k53/Rommel93/avsnsigs/ah1_2avatar1.jpg
May 26, 20159 yr Author fair point, I just hate the fact that upon the start of a game the first 5 squads are all asset squads, and they are always the same people. Asset claiming ruins mech inf squads etc aswell which are the best ways to use an APC PRTAs take on mec inf is something we could copy. "MEC INF" can claim 1 apc if they have 6 or more people in the squad.
May 26, 20159 yr Old ruleset would be fine. Bad news is that we lost the old rules so we had to start from scratch M' date=' post: 244682, member: 979"']PRTAs take on mec inf is something we could copy. "MEC INF" can claim 1 apc if they have 6 or more people in the squad. MechINF already covered in the rules. And I like PRTA's idea of that MechINF get to claim APC's first. Let's go, let's go overground Take your head out of the mud baby
May 26, 20159 yr I have edited Yak's main post to include a draft of the rules. Please give your feedback. Let's go, let's go overground Take your head out of the mud baby
May 26, 20159 yr I think getting a full server going is definitely possible but only if everyone bugs the shit out of old aus players to get on and play. There are a bunch of new Australian players on the pr forums wanting to get involved so they'll be around when 1.3 releases and with that i think we can have a decently popped server.
May 26, 20159 yr Well PR 1.3 is stand alone and free by the sounds of it. No excuses now Let's go, let's go overground Take your head out of the mud baby
May 26, 20159 yr And everyone is downloading the full thing so no one can complain about having to download more than other people.
May 26, 20159 yr Ok it's been ages since I've checked anything PR related, and I've now just discovered 1.3 is coming out. Could anyone tell me what the big changes are in this update?
May 27, 20159 yr Ok it's been ages since I've checked anything PR related, and I've now just discovered 1.3 is coming out. Could anyone tell me what the big changes are in this update? This video sums it up pretty nicely: Main things for me are: Stand Alone/Free, New Map and Russian Soldier Models. Here's a list of the key changes from the changelog: Added PR:BF2 standalone, Battlefield 2 is no longer required. Added PRISM server administration tool. Added Nuijamaa map (2km) (FR vs RU) (AAS, Skirmish). Added deployable roadblocks. Added Canadian CH-146 Griffon light transport helicopter. Added Chinese ZTZ-99 main battle tank. Added AKM and AKMS assault rifles to multiple unconventional factions. Updated AK-74 with improved recoil animations. Updated vehicle smoke to be more effective and to feature IR-blocking functionality on some vehicles. Updated physics on several helicopters. Updated infantry movement speed with faster sighted-in movement. Updated heavy asset respawn times to be at least 20 minutes instead of 15. Updated UAV to have a fuel system. Fixed various bugs and performance issues. Also Bushmaster (even if it is the Dutch version) Source Ps - Welcome back! Edited May 27, 20159 yr by Xavo http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
May 27, 20159 yr Sounds awesome can't wait! Are we going to set up an event for this? Because obviously since it's now stand alone there's (hopefully) going to be a flood of new players that would be looking for an Australian server and player base.
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