Posted November 12, 201212 yr Gent's This week we bring you the choice of; Iron Eagle - Std Iron Ridge - Std or Qinling - Std Sunday 18th Nov - 7.45pm kick off Edited November 13, 201212 yr by Laibach
November 13, 201212 yr Iron Eagle is a hilly deserty type map with IDF vs MEC. Iron Ridge is a hilly, denseish foresty type map (with a few villages) with Russia vs Militia [can also be Insurgency I think]. Silent Eagle is fairly hilly, with open plans. Large tank/apc battles with Russia vs Germany. Silent Ridge... I actually can't remember what that one is about. Pretty sure Russia vs Militia again. http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
November 13, 201212 yr There is no Silent Ridge. Depends on what layer for me. If Qinling is C&C that'd probably be my vote.
November 13, 201212 yr Yeah I thought Silent Ridge was dodgy - must've been thinking of some fusion of Silent Eagle and Iron Ridge. http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
November 13, 201212 yr Author Iron Eagle / Iron Ridge / Silent Eagle / Silent Ridge? I am easily confused. i had to google them to remember which one was which i'll see about sticking some images up so it's easier for ppl
November 13, 201212 yr Courtesy of AncientMan http://realitymodfiles.com/ancient/097mapgallery/ http://media.realitymod.com/presskit/pr_userbar.gif http://media.joinsquad.net/userbars/squad_userbar_supporter.png
November 13, 201212 yr Author Courtesy of AncientMan http://realitymodfiles.com/ancient/097mapgallery/ cheers
November 13, 201212 yr I will be there, iron eagle being played a lot on US servers, I'm going to vote for qinling, and c&c would be amazing, but I dunno if they have that game mode available..
November 13, 201212 yr Author M' date=' post: 236063"']I will be there, iron eagle being played a lot on US servers, I'm going to vote for qinling, and c&c would be amazing, but I dunno if they have that game mode available.. It's meant to be standard version but if Qinling wins and everyone is happy to play c&c then so be it.
November 13, 201212 yr Maybe a suggestion, if it's C&C we could have a specially dedicated night for that - with plans and stuff? I'm still not 100% on how that mode works. But indeed, I'm up for it! http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
November 13, 201212 yr The gist of C&C is that each team gets to build 1 fob each. The idea being you build it closer to the middle of the map. There usually are heavy assets (cas, tanks, apcs) as each team tries to destroy the other persons fob, whilst keeping theirs alive. If you destroy the enemy fob, the closer YOUR fob is to the middle of the map, the quicker the enemy team bleeds out. They can be rather stalematey, as you can't build fobs to support extended infantry attacks, and rally points don't last long enough (i think 15minute rallys in c&c would be a great help..)
November 13, 201212 yr M' date=' post: 236066"']They can be rather stalematey, as you can't build fobs to support extended infantry attacks, and rally points don't last long enough (i think 15minute rallys in c&c would be a great help..) If it's a passworded night the rally points can be edited, the server admins will know where to do it. # Number of soldiers needed to be close to a rally point to automatically delete it # Default is 1 C['RALLY_CLOSE_DESTROY'] = 1 # # # How many seconds between setting RPs # Default is 300 seconds (5 minutes) C['RALLY_INTERVAL'] = 300 # # # How many seconds a squad rally expires after being set # Default is 60 seconds C['RALLY_EXPIRATION'] = 60 Or DB's mod could be applied to the server which gives 15 minute (?) rallies. http://www.bigdgaming.net/image.php?type=sigpic&userid=720&dateline=1226123908
November 14, 201212 yr I've never tried C&C so i voted for Qinling, alway up for something new :yesss:
November 14, 201212 yr I thought with C&C, that the closer the FOB was to the enemy base the quicker then enemy bleed when their FOB is destroyed...? Or am i wrong? Asset Whoring Since Version 0.85 http://img40.imageshack.us/img40/431/notoassest.png
November 14, 201212 yr I thought with C&C, that the closer the FOB was to the enemy base the quicker then enemy bleed when their FOB is destroyed...? Or am i wrong? I think that's how it used to work. http://www.users.on.net/~beljas/Wispit/wispit.php 'If All Else Fails, Use The Hammer'
November 14, 201212 yr So if it's Quinling (probs will be) it will be C&C? I reckon we should get a commander willing for each team first. http://i.imgur.com/DtNdckc.png [WC]Xavo|xXx:
November 15, 201212 yr Author So if it's Quinling (probs will be) it will be C&C? I reckon we should get a commander willing for each team first. Qinling will probably win unless we get some late voters. I'm happy for it to be C&C unless anyone has an issues with that.
November 17, 201212 yr Qinling CNC is booked in, if people are going to get Commanders sorted I suggest they get the PM's flowing and confirm things on TS before we go live. The other maps in the poll will be included in the maplist.con along with some others so we can run a map vote near the end of Qinling. GLHF http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif
November 17, 201212 yr Yamalia, Operation Archer havent seen those for a while.Siege at Ochamchira could also be huge of fun. I reckon those maps for next round.
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