Posted October 17, 201212 yr http://www.chivalrythegame.com/ Looks pretty decent. I'll get it once they get some 64 player Aussie server up and running. 32 just isn't enough. [sIGPIC][/sIGPIC]
October 17, 201212 yr Author Wouldn't let me imbed in the first post. They did some testing on the beta with 64 but released full game with 32 player servers, it's only a matter of time hopefully. [ame= ] [/ame] [ame= ] [/ame] [ame= ] [/ame] [sIGPIC][/sIGPIC]
October 17, 201212 yr If they can get 64 player servers I'll get this. The levels just seem empty and the battles too small with only 32. The engine should be able to handle it easily enough. I like the initiative they took to make something fresh, instead of just making another CoD clone or something.
October 18, 201212 yr I played the old Source mod back in the day, and even then 32 players is a fair amount given the melee system. I mean these larger look awesome, but they seem to boil down to groups ganking lone players or players running in swinging into large groups to get a kill or two before they're mauled themselves. Not a lot of parrying there But I'll grab it anyway and give it a bash, I mean it's only $25 and I've been watching this one for a LONG time Time to rise to the occasion
October 19, 201212 yr Author I played the old Source mod back in the day, and even then 32 players is a fair amount given the melee system. I mean these larger look awesome, but they seem to boil down to groups ganking lone players or players running in swinging into large groups to get a kill or two before they're mauled themselves. Not a lot of parrying there Maybe it will force players to work together in formations, covering each other etc... [sIGPIC][/sIGPIC]
October 20, 201212 yr Will check this out, looks interesting. http://i66.photobucket.com/albums/h258/oldozie123/50px-US_Army_E-5svg.png http://i66.photobucket.com/albums/h258/oldozie123/goodconduct.gifhttp://i66.photobucket.com/albums/h258/oldozie123/teamwork1.gifhttp://i66.photobucket.com/albums/h258/oldozie123/valour-1.gifhttp://i66.photobucket.com/albums/h258/oldozie123/OperationCrownRibbon02.jpghttp://bigdgaming.net/images/added/awards/opagamaserv.jpg http://i66.photobucket.com/albums/h258/oldozie123/ANZSig.png
October 20, 201212 yr Playing it heaps IT IS THE FN BOMB! Bit buggy but awesome. http://www.clan-tea.com/sigs/flames/Poncho-Temp.png Orders starting with SOMEBODY usually wind up being completed by NOBODY.
October 20, 201212 yr Maybe it will force players to work together in formations, covering each other etc... Or they'll just get ganked again and again in a pub match by mobs of enemies, much like they do in current matches. But I digress, it's still early days and perhaps they will install 64 player servers (or get them modded in). Though they'll need a fair few more larger maps to spread out so many players. There's not nearly enough space for 32 on some of them. Personally I think they really some form of squad allocation/organisation to encourage the teamplay if they were expanding it. Time to rise to the occasion
October 24, 201212 yr Ok scratch that previous thought. Been charging into the melee, roaring my head off with my entire team at my back. This game needs 64 player servers > Time to rise to the occasion
October 24, 201212 yr Got this and war of the roses, enjoy both. Roses has more substance but enjoy chivarly for a good scrap and it's violence:-) 64 players would be great!
October 25, 201212 yr saw the trailer, decided to give it a go, just bought it off steam, i'll let you know what i think, seems fun by the videos!
December 16, 201212 yr Awesome concept, poor execution. When fighting more than one player, your options are limited to backpedal and block, until death, with no hope of counter attacking with out resulting in death. I'm very disappointed with it. Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate. - Sun Tzu
December 17, 201212 yr When fighting more than one player, your options are limited to backpedal and block, until death... Well of coarse you'll die if you just backpedal! Charge in, dodge swings, break line of sight and let the friendly fire do the rest. I've seen players take out two or three enemies at a time by making sure there'll all bunched up or lining up behind one another, limiting the amount of targets that can actually attack them. It looks hard, but you can nail it if you practice. Or you can just run away! Time to rise to the occasion
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