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As I alluded to in the server rotation discussion, we've had quite a few people leave during peak time due to frustrations with this map. So I thought I'd make a thread to try to see if it's just a few people or is the map actually that unpopular.

 

IMO I have a love/hate relationship with Korengal. I love the setting, the map design is detailed, and it's one of the few maps where the Insurgents are actually the ones with the advantage due to their mobility, while the US are on the back foot constantly trying to find a safe area for a FOB.

 

On the other hand, it's always a major pain in the ass for the US side, taliban come out of everywhere and anywhere, and more often than not you spend 10 minutes trying to climb a hill only to get ambushed when you reach the top. Trying to get a decent FOB up is like eating soup with a fork, as more often than not, to get a relatively safe FOB, you have to painstakingly clear the surrounding fields, hills and compounds, by which time more taliban are back in the area.

 

The other frustration is the bugs. Hills are a pain to navigate on foot, often requiring excess use of the super Mario jump, and while this may sort of make for a pseduo realism as to how slow traversing the real korengal hills would be, it's still very frustrating for players to reach the top only to be killed. Also the hills are very buggy, if you die on a slope, there's a very good chance your medic will spend 10 minutes trying to revive you to no avail.

 

So what do you think about Korengal?

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

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I personally never enjoyed Korengal. I really have never had any decent game playing as the US. Honestly, the only thing that makes the map difficult to play is the hills. Like you said climbing them, only to get shot to **** is always frustrating.

 

I always thought that the map could use a Kiowa or Little Bird that could be used to clear the hilltops. But that's just my opinion...

Let's go, let's go overground

Take your head out of the mud baby

I enjoy it as either team :)
http://i4.photobucket.com/albums/y122/sabretron/auxbkt.png

I think despite it being a small map, it really does need to have 50+ players in order to be enjoyable, just because the US need a dedicated FOB defence squad. Mortars are also required to clear hilltops, which means the map requires alot more coordination from the US team than most insurgency maps.

 

Basically the Logi trucks need to be walked into the mountains in Insurgency territory so a fob can be layed down, rather than a single squad charging off with it and a hummer.

 

So I basically love and hate it for that reason, its a complicated map and requires a crapton of teamwork, so most times the US are going to get hammered :D.

^ Yeah basically what Pudge said really.

 

Needs a fair bit of coordination to be enjoyable for everyone (that said, there's usually a squad or two wandering around that are having a blast).

http://i.imgur.com/DtNdckc.png

[WC]Xavo|xXx:

 

Seems appropriate

 

[ame=http://www.youtube.com/watch?v=b1nOsvRULVE]PR - What the Taliban really talk about.avi - YouTube[/ame]

http://i4.photobucket.com/albums/y122/sabretron/auxbkt.png

I personally never enjoyed Korengal. I really have never had any decent game playing as the US. Honestly, the only thing that makes the map difficult to play is the hills. Like you said climbing them, only to get shot to **** is always frustrating.

 

I always thought that the map could use a Kiowa or Little Bird that could be used to clear the hilltops. But that's just my opinion...

 

Pretty sure that one of the older versions had a little bird on it.

The thing with this is that the map itself is, I think, the smallest of the PR maps. Makes it a little hard to have a chopper of any kind.

 

It does not give the impression of being a small map as it takes so long to get anywhere due to the terrain.

 

The key to the map as far as I'm concerned is to take your time, try not to do the whole 'mario jump' business, there is lines that can be taken on the hills that do not require it.

http://www.clan-tea.com/sigs/2011/Toons.png[sIGPIC][/sIGPIC]

People are always blaming their circumstances for what they are. I don't believe in circumstances. The people who get on in this world are the people who get up and look for the circumstances they want, and, if they can't find them, make them. - George Bernard Shaw

The rotation is better with a map where US are disadvantaged and insurgents have the upper hand simply to balance the overwhelming force that US can have on other insurgency maps.

 

Plus:

1. Coordinated squads with grappling hooks can easily blind side insurgents waiting in ambush

2. Mortars are beneficial for both sides

3. Shooting and spotting across the valley makes for an interesting game dynamic

4. The cave networks are very enjoyable

 

I like Korengal and I enjoy playing on either side, win or lose.

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The key to the map as far as I'm concerned is to take your time, try not to do the whole 'mario jump' business, there is lines that can be taken on the hills that do not require it.

 

Taking your time is probably good advice for EVERY pr map. Any time a squad has been annihilated it's usually because they were going too fast and weren't paying attention.

 

Regarding the hills, sure there are paths that don't require it, but almost all of those paths are well used ambush zones. I'd really rather not go up the hills, but when the other option is using the road and getting blown to smithereens by a PKM and RPG tag team, your hands become kind of tied.

 

 

You know just typing this now makes me realize how good Korengal is in the respect that it provides very challenging tactical options. It's still frustrating though, for better or worse.

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

My sqd had an awesome time on Korengal last night setting up fobs, fighting off the enemy trying to destroy it, attacking during the lull and destroying Caches. Yes we had to communicate with all the other sqds using mumble. Yes we lost. But 4 caches on Korengal is a good day out for the US side. 3 unknowns and 1 known destroyed. The last known would have been destroyed too had the game registered that i was dropping the final incendry on the cache.

Inf tactics and vehicle protection was high on the list of things to do in my sqd. Guru and his super rope high-way up the cliff face with all those ropes worked a treat. Fire and movment/overwatch was also an outstanding success. Korengal is the essesce of PR...... Use teamwork or die.

We had sqds covering us as we went to pick up 1 downed team mate across the river not even in our sqd. Infantry checking the other side of the river before logi's and hummers crossed. Walking on foot and securing roads before vehicles moved up.

Korengal is great because of the amount of effort it takes the US side to operate effectively.

 

When i see Korengal is the current map i pray im Taliban due to the fun factor but i love the challenge of leading a sqd on the US side.

 

ok ill stop typing now.

The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.

Sun Tzu

 

 

 

I was always under the impression one of the drawcards for Korengal was the FACT that it made it harder for the US team....And I also remember an earlier incarnation of this map had a little bird or Blackhawk...

With or without air transport,I have played US in the past on this map and have won/lost...I remember a round where we set the FOB up on that same spot on the hill,and we prevailed.

Like someone said in one of the earlier posts,patience is the key.

Win some,lose some etc etc

Awesome map, its a challenge. Alot of the reason i started playing pr, you need to use your brain haha.
http://img21.imageshack.us/img21/39/garfield9063n.gif
Don't much like it. You spend most of your time walking up a mountain, then get shot when you reach the top.
[sIGPIC][/sIGPIC]
Has anybody ever seen a commander rally point used?
http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

Has anybody ever seen a commander rally point used?

 

Not on Korengal, but yeah I see it occasionally.

 

I enjoy the map on both sides, although I did enjoy it much more before it was changed and rally points were removed. The squad rally points made navigating the map much easier and hunting for other team's RP's was sport.

 

It's still good now but some cache locations can be really frustrating.

Inq. Ford_Jam001

"Towards danger; but not too rashly, nor too straight"

Consider playing with Inqursion.See here.

dont mind it to much.. just grows a bit tiresome when like the other night both caches are inside a cave that has only 1 entrance guarded by claymores, ieds and about 10 AK47s..

http://i.imgur.com/798rp.png

http://i46.tinypic.com/v2wmlz.png Close Air Support excellence

dont mind it to much.. just grows a bit tiresome when like the other night both caches are inside a cave that has only 1 entrance guarded by claymores, ieds and about 10 AK47s..
Arggh... yeah this is a pain. It'd be possible to take 'em out with some uber teamwork, but yeah, it won't happen. The only solution here is c4 on the cave.
http://i4.photobucket.com/albums/y122/sabretron/auxbkt.png

dont mind it to much.. just grows a bit tiresome when like the other night both caches are inside a cave that has only 1 entrance guarded by claymores, ieds and about 10 AK47s..

 

Hehehehehe.

 

I enjoy Korengal on either side. Last night i swapped to the US side from the Taliban before the round started simply for the challenge. PR is supposed to be hard and should require teamwork, that's why i enjoy it! It's the same reason i love playing as the US on PRV Operation Barracuda, it's a fun challenge. It also feels a lot more awesome when you win :D

 

There are a few things you can do as the US to male it easier, like sitting your crow HMV down one of the roads from your main, covering most of the north facing hill. (untill you get mortared, bastards)

 

Mortars are really effective, as shown by the short period of time our squad used them last night, almost killed the cache that was giving us all that trouble.

 

I dunno, i enjoy it. Favorite insur map by far!

LOL, speaking of Dtacs he was on the UK server the other day and rage quit :)

 

I thought the old Korengal when the US base was on the other side of the river was great as I used to love laying in wait with my mines and IED's = kills o plenty!

 

It was the road of death! bring it back!

2nd January 2010

Bring back Korengal

 

http://www.bigdgaming.net/showthread.php?t=8807&highlight=Korengal+Valley

 

22nd February 2011

Is Korengal unbalanced

 

http://www.bigdgaming.net/showthread.php?t=10419&highlight=Korengal+Valley

 

 

And even older.... but for nostalgia

 

12th February 2009

Vote Your Worst Map and Why?

 

http://www.bigdgaming.net/showthread.php?t=6706&highlight=Korengal+Valley

 

I like Korengal, you just need to get tyour team organised and communicating for a good game.

Winning or losing is irrelevant imho

Different tactics are required sure..but its really the best ambush map of all and for once the Talis have the upper hand, well in this case the higher ground as a rule.

 

Coms, Mortars, sneaky spotters (waves at Vapoman..;)), some degree of squad formation and C4 for the win as US.

 

Same for the Talis, but swap the C4 for IEDs ;)

 

.

http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif

 

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