Server Time vs Insurgency
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Is the round time to short for insurgency mode? 1 member has voted
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1. Is the round time to short for insurgency mode?
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No, i like the quicker games and dont mind premature round ends0%0
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Id like to win the rounds to tickets instead of time, but making the round longer isnt worth it0%0
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I think a small increase would enhance Insurgency mode and wouldnt make AAS feel too long.0%0
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Yes its much too short for a balanced insurgency, needs a big increase!100%1
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Greetings, a lot of my friends and i have come up with the realization that the server time isn't long enough to balance an insurgency map.
the server time i think is good for a typical round time like AAS BUT trying to achieve all the objectives in any insurgency map is very difficult for a attacking team. it is more and more proving to be a matter of how much time can u waste on a cache before making them lose by timer instead of game play. this forces the attacking team to rush rush rush the entire game with little success and i personally believe this style of play hurts the teamwork or coordination with the rest of the players.
i myself would like to see games played till a team loses to tickets as it is designed but that would mean a timer of 3 hours+ on some maps. i think just adding half hour to a round timer wouldn't hurt at all and wanted to ask what the rest of the BigD community think.
i am a bit biest toward the insurgency mode tho, this is what keeps me playing PR and i understand that shorter rounds are more exciting but i think forcing a faster play is forcing a less tactical approach to the game making it harder for new players to get involved as well.
its currently set to 2 hours:wacko: which means a about but not exactly to an average of 17 minutes per cache in order to win, and usually it takes about 10 minutes just to set up for the attack on it with travel time included, leaving less than 7 minutes or so to attack, overrun, search and destroy cache and then RTB, rearm and reload to be in order to go for the next(this is assuming u even got enough bodies to shoot at within that time to fuel the next intel mark). this is a pretty extreme requirement on an average game. the only way to win by normal standards is to completely obliterate the enemy team with no pause, or somehow acquire so many intel points that u can split your team in 2 and successfully attack 2 caches at once all game, but to get that much intel all round means you have to totally obliterate the enemy team from the beginning once again.
i just want to propose we add a mere 30 minutes onto the server round time to help counter this improbability of finishing a insurgency mode game but still also keeping the rounds relatively quick for AAS, personally id like the full 4 hours per game(so its ticket based) but to be fair to those that may oppose that long, i only suggest a 2:30h game time at the least!:blowup:
note: if the rounds don't keep finishing due to time, the rotation will be more offset to the clock and is more diverse at different times of the day, rather then the same maps at the same times after people finish their jobs and come home etc. u may notice u might play the same map every day at a particular time unless the server crashes or does something to change the lineup.