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I set about trying to understand my loss of enthusiasm for PR, and have ended up with an essay. Which to save on TL : DR posts i wont post, but i believe it can be summed up in the topic title. Whilst the reasons may be personal (I'm older, i have less time and patience for games etc) i think alot is directly linked to the loss of enjoyable game-play and the dilution of intensity in PR rounds (this is all IMO).
What follows is a brief summary of the gameplay elements I beleive have almost ruined PR for me (all of these can be rectified by GOOD teamwork - but thats hard to come by, you occasionaly see it on Big D and when it happens there is a feeling that I would never belive could be conveyed by a game - absolute satisfaction and enjoyment, when everything works together - synergy? all up its freaking awesome - but rare)
anyways (remember IMO):
- AAS RANDOM with big flag caps - no more centralised intense fighting for a specific building/objective
- insurgency - it CAN be fun for BLUEFOR, being an insurgunt will gernally lead me to ALT+F4. sick of being killed by APC out in the desert i can do nothing about except hide from. I understand = realism but stfu it sucks and i wont waste 2 hours of my night on being killed by something i usually can do nothing about
- Logistics - sucks having to dilute my squad to provide logi support or vehicle support. ideally there should be dedicated support squads but usually the pilot/driver is pinging 230 or is difficult to communicate with or simply cant fly/drive to save themselves. Main problem is that i feel i need to get someone i know - a squad member, thereby reducing our effectiveness and cohesion - to carry out a task that should be secondary. Your expected to perform full army functions like logistics when combat is occurring on platoon scale (32 people a side - realistic?), in this situation i believe the old rally point system was more relevant and provided more liquid maneuvering and enjoyable combat. By no means remove FOBs and deployable assets, they have their place, but dont force people to depend on them - especially when you play in a pub and (IMO often) teamwork is at a minimum. rallies allowed semi independence, and ironicly encouraged people to join squads which in turn INCREASES total teamwork (IMO).
- Freeform maps - most PR maps dont seem to have linearity anymore - they may represent real conflict zones, but they have no flow (especially AAS random) which leads to a lot of aimless wandering and fighting lone wolves every now and then in the middle of nowhere. i miss maps like OGT, Ejod, Mestia.
- Militia factions - not fun getting owned by other team with scopes etc. (vice versa not fun getting hit by someone you cant see, or can see, is 500m on a rooftop who has an AK and youve got fancy scope etc)
Unfortunately i think this pretty much makes every map on the rotation (aside from barra, jabal, QWAI - classic) not very enjoyable lately
Regardless i still put up with it for the aforementioned moments of gold described above, it just seems its getter even fewer and farther between.
/rant
Edited by Squelchy