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Graphical Adventures

Graphical Adventures [large images]

 

Hello,

 

Thought it would be beneficial if we had a thread for all our CG artists and alike out there to show off their work, whether it be ingame mods, or rendered work.

 

 

Please include title, format, program used

 

 

 

To start us off,

 

 

Program: Blender 2.53

 

 

 

[ame=http://www.youtube.com/watch?v=rOAuOrG8X8E]YouTube - Blender Styer test2[/ame]

 

http://img809.imageshack.us/img809/7194/styre.jpg

 

shotgun

http://img180.imageshack.us/img180/5859/shotgun1.png

http://img31.imageshack.us/img31/3644/shotgun2.png

 

Grass scene, animated

 

http://img834.imageshack.us/img834/5383/cancertree3.jpg

http://img213.imageshack.us/img213/8742/cancertree2.jpg

 

 

Small proportion of my recent work

Edited by Sweet

Where to mate' It's been a while...
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It'll make me sad if you showcase all these amazing skills and don't want to help tonnie out with the adf :)

 

Beautiful work though! So far I've got 9 minutes into the baretta tutorial and things are already going wrong. I'm supposed to extrude but when I select all, only 6/8 actually go the way I want... the other two just sit there saying LOL @ NOOB... much respect to the artsy people who can stomach this stuff

http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png

QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan).

QFT: if you dont get pissed off when you lose you dont care enough

  • Author

Hey psyrus,

 

nah I don't think anyone will ever master this kind of stuff, but it gets more enjoyable as you go. What program are you using psyrus? i wouldnt mind helping you out:

 

as it goes with tonnie, now that im on holidays id love to help him with ADF. Do you have a way i could contact him?

Where to mate' It's been a while...

*awakes from the dead*

 

Whatup!

http://i160.photobucket.com/albums/t187/tonnie15/devsig.png

http://img179.imageshack.us/img179/4816/sniper.pnghttp://bigdgaming.net/images/added/awards/lplates.bmp

Hey psyrus,

 

nah I don't think anyone will ever master this kind of stuff, but it gets more enjoyable as you go. What program are you using psyrus? i wouldnt mind helping you out

I've got 3ds max 9 because that's what they say is best for PR stuff as far as I know... Luckily it was easily sourced and took only 6 minutes to acquire :sweat:

 

Ugh, back to the tutorial. I can see many rage quits coming..

http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png

QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan).

QFT: if you dont get pissed off when you lose you dont care enough

Jungle troops:

 

http://img641.imageshack.us/img641/1043/30566880.jpg

 

http://img237.imageshack.us/img237/724/83469179.jpg

 

http://img541.imageshack.us/img541/8362/66520295.jpg

 

http://img834.imageshack.us/img834/5047/74568913.jpg

 

 

something ive been playing around with the take a break from my rangers (seen below)

 

model isnt mine its BIS arma1 sample model with a mates webbing (pouches textures still major WiP, cus they look **** lol)

 

in short just some fictional army's soldiers with "local" designed vest, just allowed me alot of creativity when it came to the load out. also this is for arma2, mainly for the upcoming Lingor map (dense jungle)

 

 

Rangers:

 

http://img697.imageshack.us/img697/6880/mcranger.jpg

 

http://img835.imageshack.us/img835/6814/ranger1w.jpg

 

vest textures are by Sabre, edited by myself, UCP texture is mine and the multicam texture is by ardvark edited by me, these are old pics though, ive redone the ucp and mc by now and completely redone the helmet. still a long way to go. this is my main current project (got a total of about 7 projects im working on lol. all for arma2)

http://i.imgur.com/TLiDl.png
Nice stuff, but what's with the purple rhodesy?

http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png

QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan).

QFT: if you dont get pissed off when you lose you dont care enough

the checkerboard is a guide to the UV placement. gives a good representation to how the UV's sit on the mesh, whether it is stretching in places etc....

:(When swimming in sh!t, best keep your chin up!

;)

http://i267.photobucket.com/albums/ii300/3D_Gimp/bDSig2014_zpsbfe88bfb.png

pretty much what those guys said, just bits of model that havnt had textures set yet (they have textures done i just havnt set them to show in the editor, as its a game model most of the textures are directed to the palce were the model will be run from.) and the planes there are proxy's which are used in arma2 for the game engine to know where to place the head, NVG's, gun, at on back all that sorta stuff.
http://i.imgur.com/TLiDl.png
  • Author
Very nice tho rhodsey, so thats multiples meshes? all parented to control or somthing? and those extra sacks are added on as part of the vest? or did you edit the whole vest in 3ds or, the whole soldier?
Where to mate' It's been a while...

yer multiple atm, need to lower the section count a tad (section count = how many textures applied to a model the more the worse the optimisation). dont use 3DS but oxygen2 (free BIS 3d modeling software) the pouches are all seperate so i can just move em around for diff guys (AT, TL, DMR, medic so on so forth) to save me from remodeling **** all the time. some more pics of the rangers with helmet textures applied, all round updated textures, and some new helmet kit (NVG battery, bunny ears so on)

 

http://img828.imageshack.us/img828/2858/65351823.jpg

 

http://img36.imageshack.us/img36/6299/50849329.jpg

 

http://img39.imageshack.us/img39/4953/62861939.jpg

 

and a example of the modual type system im working with.

 

http://img204.imageshack.us/img204/5051/22874261.jpg

http://i.imgur.com/TLiDl.png
  • Author

I like it :D All this is pre weighted / rigged for animation? thats such a pain if you have to do it from scratch

 

 

edit

 

 

UV unwrap FAIL

http://img521.imageshack.us/img521/8823/uvunwrapfail.jpg

 

recent work, using as prop to design a dock for the iphone

 

 

 

http://img37.imageshack.us/img37/854/ipodcable.png

Edited by Sweet

Where to mate' It's been a while...

Hey, when I finish downloading crap I'll put up some photos of my graphics portfolio for this term.

 

Pretty dodgy when I look back, but it's a fun subject.

http://i.imgur.com/DtNdckc.png

[WC]Xavo|xXx:

 

  • Author
Hey, when I finish downloading crap I'll put up some photos of my graphics portfolio for this term.

 

Pretty dodgy when I look back, but it's a fun subject.

 

What kind of course was it? or as in subject for High school?

Where to mate' It's been a while...
What kind of course was it? or as in subject for High school?

 

High School subject mate.

http://i.imgur.com/DtNdckc.png

[WC]Xavo|xXx:

 

Nice work chugga. When did you start learning to 3d model, and how long did it take you to get to that level?

 

I've had multiple stabs at learning to 3d model, its something I feel I want to do. But I always burn out, probably because I always jump into the deep end with these things and don't learn to pick up the basics. :p

[sIGPIC]C:\Users\Alex\Pictures\Forum Avatars\RealityMod\SuperHind-BigD.jpg[/sIGPIC]
  • Author

Hey TempesT,

 

yeh well ive been using blender for a good while now, about end of 2007. Just as a hobby so my progress and training isn't too fast. I learn most of my skills through youtube tutorials. Super3boy had a lot of beginner tutorials at the time that helps a load.

 

It certainly is challenging, but it becomes more enjoyable when you get better, because your product looks a little less like ****,

 

I recommend tutorials. and practice. LOADS of practice.

 

Its a good , constructive time waster :D

 

Thanks

Where to mate' It's been a while...

I'm no modeller, but I certainly am making my own 3d geometry!

 

Here's a few shots of a Quake4 level I've been working on since forever.

 

http://www.guyburkhart.com/images/big_q4sp1_01.jpg

http://www.guyburkhart.com/images/big_q4sp1_02.jpg

http://www.guyburkhart.com/images/big_q4sp1_03.jpg

http://www.guyburkhart.com/images/big_q4sp1_04.jpg

http://www.guyburkhart.com/images/big_q4sp1_05.jpg

 

However at the moment, mostly thanks to uni requiring attention, most of the level looks like this.

 

http://www.guyburkhart.com/files/images/q4_zombies_bridge_room_rocks.jpg

 

The level's going to be a pretty huge undertaking and I expect every single community player to reinstall/buy quake4 to play it once it's done ;) I'm also implementing a post-processing mod that a genius of the doom3 community has made that enables just about every post-processing effect from crysis in quake4, it makes the game look absolutely stunning!

http://i4.photobucket.com/albums/y122/sabretron/auxbkt.png

  • Author

Just been working on a Fallout style 'fallout vault'

Vault entrance :D

 

http://img824.imageshack.us/img824/3354/vaultdoor1.png

http://img821.imageshack.us/img821/1680/vaultdoor2.png

http://img189.imageshack.us/img189/9220/vaultdoor3.png

 

update...

 

http://img819.imageshack.us/img819/752/vaultdoor4.png

 

 

 

Edited by Sweet

Where to mate' It's been a while...
looks good, though i have no idea how the hell that door would work :S lol, the turning handle seems blocked by the middle bar lol.
http://i.imgur.com/TLiDl.png

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