Posted April 7, 201015 yr AIUpdated botnames. Various fixes to AI vehicles to be more inline with MP vehicles. CommonFixed various ACV's issues. Fixed spectator camera vehicle (prbot) crashing dedicated servers. Updated camera on ladders/ropes. EffectsUpdated various shellejection effects. Updated various muzzle effects. LocalizationSmall updates to various languages. Small updates to flag names. MapsUpdated Beirut, fixing IDF voices, fixing ticket bleed at docks when IDF cap out Russia, fixing ladder count to help with server crashes, reducing view distance to help with lag, and fixing some minor issues. Updated Dragon Fly, reducing view distance to help with lag. Updated Fallujah West, reducing view distance to help with lag, changing initial ticket values, and fixing various issues. Updated Gaza Beach, reducing view distance to help with lag, changing initial ticket values, and some various issues. Updated Iron Ridge, reducing undergrowth view distance to help with lag, changing initial ticket values. Updated Kashan Desert, updating AerialHeightMap for Co-Operative. Updated Korengal, giving US more of a chance, and fixing some minor issues. Updated Lashkar Valley, reducing view distance to help with lag, and fixing some minor issues. Updated Muttrah City, updating GPO. Updated Operation Archer, adding some kits to Taliban main base, and fixing some minor issues. Updated Operation Barracuda, updating AIPathFinding for Co-Operative. Updated Qwai River, reducing view distance to help with lag. Updated Siege at Ochamchira, reducing view distance to help with lag. Updated Silent Eagle, fixing out of bounds timer, reducing view distance to help with lag, and fixing some minor issues. Menu/HudUpdated Chinese fonts used in the menu. Fixed TOW/HJ8/Leopard 2A6 hud so some players with older graphics cards don't crash upon entry. Fixed Leopard 2A6 and Merkava HUDs having several graphic issues. Updated TOW and ZIS3 huds so they don't overlay chat text. Updated various vehicle crosshair textures. Fixes to some inaccuracies with various vehicle huds. Added rangefinder to GLTD. Updated various vehicle and weapon icons. Small fixes to the main menu. KitsAdded non-zoom PKM to Russian alternative automatic rifleman kit. Replaced pipebomb IED with artillery IED on unconventional faction engineer kit. Replaced 1187 shotgun with Remington 870 shotgun. Replaced Taliban scout SKS with a PPSH. Replaced militia medic's AKS47 with a Simonov. Replaced molotov with smoke grenade on the Militia alternative warrior Slightly lowered kit geometry draw radius in an attempt to fix lag issues, however it is still much bigger than the original draw radius. Updated HAMAS kit primary weapons. MaterialsUpdated 14.5mm vs airplane material to be the same vs helicopters. Updated .50cal/14.5mm vs various APC material. Updated 7.62mm vs Jeep/Truck armour damage to a more realistic value. Fixed .50cal vs BTR60/M113 armour to be stronger. Fixed Kashan Desert village houses and Afghan shed being too easily destroyable on certain parts. Lowered bomb vs APC/Tank armour damage. PythonEnemies close to mapper placed rally points will expire them. Forward Outposts can't be deployed too close to the edge of the map. Lowered maximum number of TOWs per team from 3 to 2. Medic kit requires 2 players in the squad to be requestable, instead of 4. Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min. Losing a Forward Outpost will add a slow ticket bleed to the team on CnC. The team has 5 min to rebuild a destroyed Forward Outpost before the bleed starts on CnC. Forward Outposts must be deployed closer to the center of the map to inflict higher ticket bleed on the enemy on CnC. Decreased tickets from 300 to 200 on Vehicle Warfare. Changed font on game mode server text messages. SoldiersUpdated textures on US Army woodland camo. Updated textures on Canadian woodland soldier's gloves to be camo'd. SoundsFixed BMP-3 reload sounds Fixed some ambient sound distances and volumes. Lowered audible distance of incoming Artillery/Mortars to fix some issues. StaticsFixed some lampposts not drawing past ~50m (on Al Basrah and Karbala). Fixed roadmarkers to have no collision (on Silent Eagle) Fixed all containers to draw at longer ranges. Fixed river rocks to draw at longer ranges (on Siege at Ochamchira). VehiclesFixed Apache camera issue. Fixed BRDM2 periscope, water engine, seat icons, rate of fire, and suspension. Fixed BTR-80A HEAT ammo not being selectable with "2". Fixed CH-47 flare reload bug, ramp not opening/closing on dedicated servers, position icons, pilot FOV, and exit points to be inside the helicopter. Fixed G-Wagon gunner having selection icons. Fixed Gary and Big Red (insurgent bomb trucks) hitpoints, and number of bombs really dropped. Fixed HMMWV CROWS missing gunner delay, and gunner having selection icons. Fixed HMMWV support missing entry point at the back. Fixed insurgent technicals suspension. Fixed LAV-3 being very quiet, and it turning to the right when driving. Fixed LAV-25 coaxial, antennas, and textures. Fixed Leopard 2A6 ammo box, and driver having selection icons. Fixed Lynx and Huey exit points. Fixed M113 engine, and wreck. Fixed M1A2 SP version floating cupola Fixed Merkava driver camera switch input key, cupola stabilization, SP version turret, and .50cal ammo box. Fixed T-72 driver having selection icons. Fixed Type-95 and Tunguska engines, and gun firing offset. Fixed VN-3 passenger cameras having rotation, water engine, reduced flippage, engine sounds, exit position, and added a small supply drop. Fixed Warrior firing sound. Fixed T-90 crew being able to be killed by molotovs, and cupola camera. Fixed Z-10 using wrong rockets. Fixed UAZ windshield. Updated limit of supply crates deployed, maximum 10 per individual truck/heli, and 16 for APC/Jeep. WeaponsFixed AK-74M GP-25 ammo counts. Fixed AR-15 series textures. Fixed Baghira pistol sights. Fixed C7A2 reticule. Fixed C9A2 reticule. Fixed G3A3 sounds. Fixed Galil SAR recoil. Fixed Incendiary grenade issues. Fixed Kord HMG grip. Fixed M1014 floating bolt. Fixed M14 bipod texture. Fixed M16A1 series animations Fixed M16A4 ironsight carry handle proportions. Fixed MG3 Elcan deployed floating hands, ammobox, and rate of fire. Fixed Negev Mepro undeployed blocking view when moving while zoomed. Fixed QBB95 LMG texture. Fixed RPG-7 Tandem Warhead animation clipping and texture, and max speed. Fixed ZiS-3 exit points. Updated Claymore mag count to 2, and detonation delay. Updated Deployable MG nests to have 4x zoom. Updated M4 aimpoint position to improve peripheral vision. Updated second stage slow-transitional zoom on all applicable weapons, reducing lag/jerkiness when zooming with these weapons. Updated stationary weapon overheat settings and mag counts. Updated zoom factors to correctly calculated values. Updated zoom running animation on iron sighted/reflex sighted weapons.<!-- sig --> http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif
April 7, 201015 yr Hopefully most of the lag issues are sorted out with the VD, it really is a shame that people can't enjoy the new maps because of it.
April 7, 201015 yr Deployable MG nests have 4* zoom ? fantastic n- now they might actually be worth getting into and :Updated Fallujah West, reducing view distance to help with lag, changing initial ticket values, and fixing various issues. let's hope it helps... "When you have to kill a man, it costs nothing to be polite." - Winston Churchill
April 7, 201015 yr I personally think it's the new statics all over Fallujah, probably some really bad LOD's on the new pavements/buildings etc. [sIGPIC][/sIGPIC]
April 7, 201015 yr Author Updated Korengal, giving US more of a chance, and fixing some minor issues....Hmmm In what way I wonder..? And... Updated Operation Barracuda, updating AIPathFinding for Co-Operative. is that an update for the map AND for the AI on Co-op ?.. Fixed spectator camera vehicle (prbot) crashing dedicated servers....:shadeslook: http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif
April 7, 201015 yr Fixed TOW/HJ8/Leopard 2A6 hud so some players with older graphics cards don't crash upon entry. YAY:db:,Ive always wanted to try a tow placement but never could :disgust: http://dl.dropbox.com/u/11384234/Sigs/MrMagic.png
April 7, 201015 yr It's pretty awesome. It's like a guided sniper rifle that one shots tanks Inq. Ford_Jam001 "Towards danger; but not too rashly, nor too straight" Consider playing with Inqursion.See here.
April 7, 201015 yr ...Hmmm In what way I wonder..? Putting little birds back in would work wonders. http://img.photobucket.com/albums/0903/SirChuc/smokejumper3.jpg http://bigdgaming.net/images/added/awards/valorousunit.bmphttp://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpg Or as one of many thousands of Canadians have said, my guns are at the bottom of that lake. That's my story and I'm sticking to it. - On Gun Confiscation
April 7, 201015 yr ...Hmmm In what way I wonder..? In case you're really curious and not being 'dev wink' wondering, they're adding a temp rally at the south east part in G-5/6 where the old main base was, with a supply truck & humvee afaik. That'll allow the US to get a secondary spawn up immediately and thus have two points of attack. A squad will be needed to defend that firebase though, because once it goes down... you're basically playing 0.909 korengal again Oh, and bringing the littlebirds back would be AWESOMEEEEE :db: but... [ame=http://www.youtube.com/watch?v=zDnXkFVEQ0Y]YouTube- Scrubs - Turk: Not gonna happen[/ame] Edit: By the way, I endorse 92.7% of these changes. Edited April 7, 201015 yr by Husker http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan). QFT: if you dont get pissed off when you lose you dont care enough
April 7, 201015 yr No word on Chucs awesome 3d acogs/scopes? [sIGPIC][/sIGPIC] http://i793.photobucket.com/albums/yy213/Frenzal/ANZ.png
April 7, 201015 yr No word on Chucs awesome 3d acogs/scopes? v0.91 is primarily a bugfix patch. No new assets. They will be in v0.92+ . http://www.ancientdev.com/images/devsig.png
April 7, 201015 yr Replaced Taliban scout SKS with a PPSH. Not happy Jan http://i.imgur.com/zoL1k.png
April 7, 201015 yr Not happy Jan U srs? ppsh is one of the best CQB guns in the game... by far! http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan). QFT: if you dont get pissed off when you lose you dont care enough
April 7, 201015 yr Rally Points rearm automatically 10 min after expiring. Skirmish gamemode it's still 2 min. = WIN!
April 7, 201015 yr U srs? ppsh is one of the best CQB guns in the game... by far! Yeah but me and the SKS have had a thing going for quite a while.. We understand each other. http://i.imgur.com/zoL1k.png
April 7, 201015 yr Unless im a) blind or b) its already been fixed via server side, I dont see anything about being unable to request a crewman kit off the VN-3. http://www.users.on.net/~beljas/Wispit/wispit.php 'If All Else Fails, Use The Hammer'
April 7, 201015 yr :flail: Just noticed that the M113 reverse ability isn't in the change log, unless I'm blind! http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan). QFT: if you dont get pissed off when you lose you dont care enough
April 7, 201015 yr :flail: Just noticed that the M113 reverse ability isn't in the change log, unless I'm blind! From the change log on the official PR website (which is different for some reason) Fixed M113 engine, and wreck. I'm assuming engine includes reverse http://i61.photobucket.com/albums/h72/mott_photos/bigdcopy.jpg
April 7, 201015 yr Author Direct Copy and Paste from the Op at PRM just done (in case there were any sneaky Ninja Dev Edits.. ) http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif
April 7, 201015 yr Which is why you should just link to the original post . Ninja edits ftw . (I was just a bit too careless on cleaning up the changelog, and some important stuff got culled with the unimportant stuff) Edited April 7, 201015 yr by fAithleSs http://www.ancientdev.com/images/devsig.png
April 7, 201015 yr http://img.photobucket.com/albums/0903/SirChuc/screen029-5.jpg For those interested. http://i.imgur.com/wofKY.jpg Portfolio Site http://bigdgaming.net/images/added/awards/OperationCrownRibbon02.jpghttp://bigdgaming.net/images/added/awards/opagamaserv.jpg
April 7, 201015 yr That's quite an interesting change to the kit loadout, I think it'll play well http://i235.photobucket.com/albums/ee94/psyrus_uraya/awards-1.png QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan). QFT: if you dont get pissed off when you lose you dont care enough
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