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dtacs' guide to Squad Leading.

 

Updated for 0.9.

 

dtacs' guide to Squad Leading.

 

 

http://img341.imageshack.us/img341/6341/headermv.png

 

Contents

1. Introduction

2. Formation of a squad

3. Operations: basic movement through terrain

4. Squad management and application of leadership

5. Liaison with other squad leaders, commander, and signals use

6. Conclusion, extra notes and miscellaneous

 

 

Introduction

 

http://img211.imageshack.us/img211/8930/intro.png

 

Recently after discussing a game on Qwai a squad member suggested I write a guide on squad leading and general leadership in PR.

 

Before I continue let me stress that this is not the ONLY way to squad lead, merely the way I do it, and, although it may seem very arrogant, it get results. I've been leading squads alot lately due to seeing so many inexperienced squad leaders trying and failing at it. Its harsh but bad squad leaders and those without a drop of leadership in their blood are detrimental to the team, and in the long run, detrimental to the community.

 

There are a ton of guides out there on squad leading in various games, the PR forums have some excellent once but I think we need a solid, well written guide that new players joining the community can take from when leading - and veteran players who want to improve their skills.

 

This is an open guide, I am giving my take on it, but I ask that those excellent leaders in the community also put in some tips and whatnot - noone is exempt, if you have something to put in, I'll edit it in, or any mod feel free to edit this post as you see fit.

 

 

Formation of a squad

 

http://img98.imageshack.us/img98/8112/squadchoice.png

 

OK, this is the most lengthy part, but if you get it right the first time, you'll NEVER have to worry about this again.

 

When choosing a squad, unless you are in a pissy mood, are having a clan squad, or have had horrid rounds and need some familiar faces, do not lock your squad when the timer hits 1:30.

 

The newer players in this community need someone to show them the ropes - especially someone decent so they don't sink into the exceedingly large category of horrible players that seems to be growing on the server. There are alot of vets here who keep locking their squads and only getting in the valuable players, you know who you are and I ask you to stop, the community is only getting worse by those who lock out others.

 

When your squad has filled up, check to see those who have joined your squad can do the following:

 

Speak on voip.

Speak english, if they have an accent then that should be fine, so long as they are decent in game.

 

If they cannot speak on voip, that is fine. Give them a chance, there are alot of players on bD that are mic-less but are absolute jewels when playing (iTw1re, MAXofREAPER, etc.). Regardless, you can always ask them to leave later on.

 

Now comes the most important part: Creating ground rules. If you don't know who your squadmates are, IE never seem them before, then this part is absolutely paramount to having a squad. I would usually open up like this:

 

Hey guys, OK just before I get onto kit allocation I have a few rules: If you don't do what I say, you're kicked. If you take command from the squad or question orders without proper reason or point, you're kicked. If you take a kit or asset without asking, you're kicked. Updated for 0.9: If you do not help build and you have a shovel, you will be instantly kicked without exception. Selfishness is the last thing we need in the squad. I have a few other rules which I'll go on about in game, but they don't matter for now. Oh and by the way, you get one strike and then you're gone (all those rules I said aren't insta-kick, everyone deserves a second chance)

 

Sorry to be such a male sexual organ about it, but without em we get nowhere and end up as one of those squads spread over 5 grid squares off in woop-woop with their fingers up their word removed. If you guys have any questions, ask now.

 

Now that you have drilled into them what they need to know to avoid a high-piched dtacs voice screaming and destroying the treble on their headphones, you can jump onto kit allocation.

 

There are so many kits in PR that you cannot have every single one in one squad. However, a few of the limited kits are ones that you do not want to have in a functioning squad:

 

  • Sniper - Snipers simply do not work well with infantry squads (however some SL's do have them). I will talk more about this later.
     
  • Combat Engineer - Although the Sapper can repair light vehicles, it is not worth the loss of such a valuable kit through regular infantry movements.
     
  • A duplicate kit (medic, AR, etc.) - This is INCREDIBLY problematic when someone switches kits with a downed squad member, or when someone joins with the kit taken from another squad. Avoid this at all costs; the loss of a saw or a medic can mean a complete wipe, and you're back to square one.

 

The best squad is a squad that can use the spawn kits and absolutely reap havoc on the enemy team. I tend to find that the best players in the squad are the ones that don't use requestable kits, those that are content with an ACOG are the ones you will give the orders to take point, clear a compound, or take up the 2IC position when you are down.

 

On a scale of 1 - 5 of the kits available (other than the ones mentioned earlier) use this as a reference when issuing kits to players before the game has started.

 

1

2

3

4

5

 

Officer - 1

 

Don't even really need to explain this one, its self explanatory. Places rallies, lases, provides different colored smoke and has a delicious pistol. However - if need be the SL can trade out for another kit, example HAT.

 

Rifleman - 1

 

Absolute core requirement, comes in two flavours of course and in both urban and outdoor situations the ACOG comes out on top, however those with the eagle eye can use the Aimpoint just as well. Minimum one in a 6 man squad.

 

Rifleman Specialist - 2.5

 

Depends on the map. Any map with an urban area (Karbala, Sunset, Fallujah and so forth) it is a must have, no exceptions. Deploying on a building is absolute rape in Sunset, as a few people may have seen tonight when we had 2 squads sitting on the top of the buildings throughout the city. Plus the fact that you can save an incredible amount of time going over obstacles instead of around them, and the shotgun is invaluable on Insurgency.

 

Updated for 0.9: 0.5 added to this kit. With added grenades and THREE incendiaries, this kit is lethal in the right hands. Never underestimate the building camp. If you have Avarice in your squad and he doesn't have this kit, tell him to get it.

 

Medic - 1

 

If you want to live, take a medic. However, I have listed this as 2 as the longevity of the squad depends on the amount of firebases near by, and due to the removal of rallies (DAMMIT) this kit is all the more important. However, being a good medic is incredibly hard to do. I have only seen 3 or 4 people do it textbook in the community. It is really your choice, but remember if someone asks to do it, let them without question. A medic is better than no medic at all.

 

Updated for 0.9: Rally system has been set in stone. The medic kit is now more valuable than ever, a must have for a 3+ squad.

 

AR - 1

 

Never question the ability of a SAW. Demonic has once cleared out a whole fort complex on Barracuda by walking around no-scoped with it. Regardless of the faction and its weapon, it is an invaluable tool and in the right hands can become a sniper, and can destroy most light vehicles. I mostly use it for area denial, to cover an sector or shut down a section of the operation area.

 

Marksman - 3

 

Only if you can absolutely trust the user, they have the award on the forums, or they absolutely insist and promise that they'll use it well. The main reason I deny this kit in my squads is due to its infliction of the common disease 'Hangbackerry Syndrome'*1 on the user.

 

Updated for 0.9: At the moment the ironsighted rifles for Marksman are ridiculously accurate and pack a fairly decent punch. I have added a point to this as it is now slightly more valuable in its iron sighted format.

 

Anti Tank kits - 4

 

Only if you have confirmed a cache location, or are playing on a map with enemy armor prevalent (Kashan, Qwai as US etc.)

 

The reason I reference cache location, is the fact that a single SRAW will destroy a cache if it lands in the same room, no matter where it explodes inside. For example, the little mudbrick house above the Gas Station on Fallujah. A single SRAW has helped me destroy a cache in there a number of times. The AT4 on the other hand, isn't really as helpful as one may think due to the setup time and cooldown time on the sights.

 

Grenadier - 4

 

Exactly the same with marksman, suffers from 'Hangbackerry Syndrome'*1.

 

Crewman - 5

 

Updated for 0.9: At the moment the only time when someone may want to replace their rifleman kit with a crewman kit is to get the Galil on the IDF (behaves similarly to the MP5)

 

 

Operations: basic movement through terrain

 

http://img526.imageshack.us/img526/2107/operations.png

 

There are many ways to move through terrain, there are some that work, and most that simply don't. You'll find on the PR forums and whatnot a ton of guides on field formations and whatnot being used in PR, but most of them are not applicable to PR. Things like arrowheads and staggard formations are useless due to the tempo that PR has, and the way the BF2 engine works.

 

The only field formation that you should be using, if any, is the Extended line, basically a huge horizontal line that is used for clearing out a large area. Updated for 0.9: With the removal of all jungle maps I find this formation completely void, along with practically all formations.

 

There are fundamental rules when operating as a squad in PR, and you must go through these when walking out of the main, or you have just exited your current vehicle. Be sure to make sure your squad follows out these orders, if you see someone NOT doing one of the following, tell them that is their first strike.

 

  • Keep spacing, 5m minimum.
  • Cover areas and do NOT look in the same direction as your squadmates, unless told.
  • Do not go off on your own little adventure, or go more than 20m from the squad unless told.
  • If the medic is healing somebody, do not look at them healing. Its not as interesting as one may think.
  • Do not spawn unless you are told to, do not give up unless told to. If I forget to say either, remind me.
  • Keep a low profile, do not fire unless fired upon, and always, ALWAYS, knife if possible, to ensure that they will not be getting back up. < VERY important
  • Optional: Do not refer to me by my clan tag, call my by my name, or call my squaddie, squad leader, etc.

 

This section links very much with the next section. As these rules during operations cannot occur without your watchful eye, and constant micro-management.

 

 

Squad management and application of leadership

 

http://img525.imageshack.us/img525/8752/management.png

 

This is probably the most important part of squad leading. Without leadership, constant micromanagement, and constant strategic decisions, you will become squad one here. And that is just a taste. For most of the game, squad one was in D2,over 300m away from the nearest flag.

 

There are once again a few fundamental rules when it comes to being the squad leader:

 

  • It is a dictatorship, there is to be no questioning of your leading, if they don't like it, suggest they leave and make their own squad.
  • If you follow orders, you will win the game, regardless of how questionable they are.
  • If there is a commander, you must do what he says. They are following you, and you in turn must follow someone else.

 

Delegating work works, provided the one delegating works, too. - Robert Half

 

When leading a squad, always think of the above quote. While everybody else has their orders, watching north, keep your eye on 345 and so forth, make sure you are always leading by example. Demonstrate your worth by leading an assault, or if you are in a safe area, taking point and getting the squad to follow.

 

Making sacrifice is an excellent way to gain trust of squad members and make sure that they keep joining your squad round after round. Although once again this is an arrogant comment, there are people who will join my squad if I create one, there are lots that will join other peoples squads as well, people trust Submox, Devilz, Buzzard, Poncho and so forth because they trust them, and they are capable for leading a squad.

 

I will not mention those who shouldn't lead squads due to forum rules and looking like a tool, but they know who they are.

 

Keep a cool head - the instant you start raging and swearing is the instant you have lost command of the squad. Sure you may have gotten 1-shotted and been like 'well **** that, what a load of **** argh why was noone covering OMFG' but the instant you say something like that, pull the squads mind onto something else. Start formulating the next part of your plan.

 

Example situation:

 

Squad members (off the top of my head):

  • dtacs (Officer)
  • Chrisso (AR)
  • Shady (Medic)
  • Scrim.Reaper (Rifleman 1)
  • Field Marshal Wispit (Rifleman 2)
  • Psyrus (Rifleman 3)

 

dtacs has confirmed a cache, and is making the assault through the fields on Fallujah. Out of the blue, the medic (Shady) gets shot. The squad doesn't know where its coming from and the AR (Chrisso) isn't doing his job and scanning for a target. You are pinned and for the moment, no squads are available for support. dtacs has just gone black and white and is out of patches. The enemy cache is to the west. The other three riflemen in the squad are either spamming chat or, calling for a medic even though Shadow was shot.

 

Now, an inexperienced squad leader would issue the following order:

 

'Just try to stay alive and get out of there or something I dunno'

 

Wrong Wrong Wrong. The first thing to do is issue specific orders to those who are the ones closest to enemy fire and utilize the most important asset an infantry squad has, smoke.

 

Here is what I would say:

 

Psyrus (being the most capable medic I know) pick up the medic kit and smoke out to your west, Chris, cover the western approach and make sure no targets pop their heads up out of the cache building. Scrim, smoke out to the north twice and once to the west, Wisptit smoke out twice to the south, and once to the west, once you've smoked cover the medic while he revives me, shadow don't give up, in the event that we can't get you up I'll fall back for a rally, while dead type to the other squads we've found a cache

 

Be as detailed as you can, telling people EXACT orders and keeping them busy is very important.

 

When stationary, for example, on a building, make sure that everybody is watching their arcs, for example, Psyrus watch north, Shady east, and so forth. Check every 30 seconds, although this is annoying for them, micromanagement ensures that no problems should occur, and if one does, you can jump right on it.

 

When disciplining squad members, don't scream and them or yell at them, or swear. I'm all for mouthing off but when you swear and insult someone for making a dire mistake, you have lost control and command of the squad right there.

 

Also, never kick a squad member. Ask them to leave, not only is this highly shameful, but it makes people learn from their mistakes much more, plus it is more of an emotional detachment for being an idiot, or not working with the squad or whatever. It sounds really stupid I know, but it works.

 

You may be thinking this is going a bit too far for a video game, but I take PR seriously, so far its the only game that I've taken seriously compared to anything else.

 

That ends it for leadership and management (other SLs on bD I would really appreciate something to be put in this section from you guys)

 

 

Liaison with other squad leaders, commander, and signals use

 

http://img403.imageshack.us/img403/2272/liason.png

 

I'll keep this as short as I can.

 

Any contact, visual movement, or locations of enemy assets, tell the commander. When I play commander I love nothing else than to be verbally raped by intel coming in from the squads. Also, relay intelligence over team chat to other squad leaders, working as a hive-mind is just that one extra step to winning the game. Just make sure you don't spam, or Madhouse will rage at you :p Try to keep everything to a single sentence.

 

It never hurts to also designate an RTO (radio transmissions officer) to type when you're busy, to the team. Choose someone who types ALOT, fast, and is literate, it takes one less thing off your back to worry about.

 

Also, don't waste area attack on a cache that is not one of the last ones, you will look like a total grapefruit when another squad could possibly need it more than you do.

 

 

Conclusion, extra notes and miscellaneous

 

http://img706.imageshack.us/img706/2217/miscn.png

 

Not everyone can be a good squad leader, regardless if you have leadership or not. If you can't make decisions, don't become one and don't waste your squad members time, if you feel someone else in your squad can do it better, ask them if they want to lead because in the end the squad with someone competent commanding them will be the ones responsible for the win, or narrow defeat.

 

* 'Hangbackerry Syndrome' - a terrible, terrible disease that causes players, or even whole squads if the disease spreads quick enough to hang back and never cap flags, or constantly beat around the bush and never achieve objectives. The cure is a 50cc injection of good squad leader hydrobenzoate.

 

If there is anyone who wants to contribute something to the guide, please format it with paragraphs and proper spelling and punctuation, and just tell me what area of the guide you want it to be in (or a whole new one if need be)

 

All images were cropped from the US Army job descriptions, and pictures on http://goarmy.com.

 

- dtacs

Edited by Yrkidding

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Not bad mate.

 

At the moment all I'd like to comment on is the horizontal formation. You have to have a formation that is easy to maintain and horizontal is not one of them because the game is played on a flat screen and you don't have the peripheral vision required to see that you are in line with the guys next to you without turning around to see them.

 

A better option is a wide arrow head because each soldier down the line keeps the guy in front to the right, or left, of his screen. This still gives you all the benefits of the horizontal line because you can still cover a lot of ground laterally and if point or flanks have contact the opposite edges can flank the enemy easily.

Noddy´s Awesomeness = HAPPY GEK :D

http://i295.photobucket.com/albums/mm127/vandal1313/Disobidience-small.jpg

Good work tacs... nice SL guide bro, i lost my ooomph for SL a while back when regs started dropping off and noobs started to fill our servers, i get told i take it a lil to seriously so.. i let them be now and just wait for my regs..

 

Grenadier = hangbackerry syd. LMAO i know what you mean ray, but that aint me LOL im AR this time loloolol

 

+1

Edited by Ericazuoq

[WC] Tpr.Chrisso06

 

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"My other ride is an ASLAV"

http://img16.imageshack.us/img16/7264/newtanksig.jpg

Nice post Dtacs some good basic SL 101 in there.

So if your read, take in and follow these rules you should become a proficient SL and march a SQ confidently into battle.

http://matt.itsthemadhouse.com/na/sigs/na-sig-gruanch5.png

http://bigdgaming.net/images/added/awards/bulletmagnet.bmp http://bigdgaming.net/images/added/awards/gren.bmp http://bigdgaming.net/images/added/awards/ocrs.bmp http://bigdgaming.net/images/added/awards/opagamaserv.jpg

 

Nice attempt but you lost me at

so many dropkicks
.

 

Insulting other people is arrogant and totally unnecessary. Why not try assertive for a change Dtacs - might earn you some respect. The same sentance could have been restructured with:

 

I've been leading squads alot lately due to seeing so many newer players having a go without the necessary experience or knowlodge....

 

I like that you are trying to help - but honestly dude pull your head in....

Edited by Sapper28

http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

Nice attempt but you lost me at .

 

Insulting other people is arrogant and totally unnecessary. Why not try assertive for a change Dtacs - might earn you some respect. The same sentance could have been restructured with:

 

 

 

I like that you are trying to help - but honestly dude pull your head in....

 

Respect comes with results :p and its not directed at anyone in particular.

Edited by snowman777a

When in trouble or in doubt, RUN IN CIRCLES SCREAM AND SHOUT!!! [url]http://nanourl.net/46e85[/url]

Dtacs mate whats with all the dropkick, Deadbeat comments.

You cant call someone a dropkick because they have a differnt way of playing a game mate.

 

I suggest you change it to make this a more friendly guide :)

 

*Edit: Change the names to something made up, new players are not going to know who those people are just make up random names like J.Smith or something..

Edited by Painus

http://imageshack.com/a/img538/2069/C6k7ld.png

Nice work Dtacs!

 

I've also a slight feeling you stayed up after Qwai River to make this guide... amirite?

 

Although Dtacs methods are somewhat aggressive and in some cases intolerable by some players, I actually appreciate it because it heightens the game experience (by getting to our objectives and keeping the action going... I don't think I've ever had a quiet moment looking* at the trees and waiting for something to happen with Dtacs around).

 

Besides, it's a guide and you take whatever you think suits you and discard the rest but yes, should lessen up on the use of the terms dropkick/deadbeat :sweat:

 

*when I say looking at the trees, I mean looking at them because I've nothing better to look at

Edited by Stoked24

http://bigdgaming.net/images/added/awards/merc.bmp

On the topic of shiny auscam...

the sound they made while bush walking made it seem like I was doing mean things to little furry animals inside my pants :p

Not bad dtacs. Just wanted to say:

 

I don't think the grenadier kit has "hangbackerry syndrome" at all. Infact, in my experience, I've found it to be a rather good kit when in good hands, why? Well first and foremost, it still operates as a rifle, so you can still utilize the grenadier in either a base of fire/suppression or an assault. Secondly when the crap hits the fan and you can't get the upper hand on an enemy position for whatever reason, the combination of a SL marking the range with an attack marker, and a grenadier who knows how to use the M203 dropping indirect fire from behind cover is deadly.

 

I was going to add a crapload of my own opinions on SLing, but I might get around to making an infantry guide.

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

Doesnt include several important tips for SL'ing

 

(i) Important to rage every now and again

 

(ii) Swearing although not condoned, is an effective cohesive skill

 

(iii) Being afk/mute/lobotomised for part of the round is important (Squaddie you there, your there squaddie?)

 

(iv) having at least one go at the guy who grabbed the sniper kit is VITAL for success

 

(v) Its a good idea to make sure you have one guy on athe other side of the map, preferably on foot and between 1-2kms away, just to ensure that part of the map is 'covered' especially if it doesnt have a flag/cache in/near it...

 

(vi) Brian Jonestown Massacre on full tilt and a beer, although not mandatory, sometimes help bring the gaming experience to another level.

 

(vii) Lead by example. Always get shot first.

http://www.bigdgaming.net/images/added/awards/spambot.bmp http://www.bigdgaming.net/images/added/awards/whatthe.bmp

The Bee Zed Zed

Love the guide dtacs, top job since I've been getting into SL'ing more :)

 

I think Gourmetrail's guide above is a lot better though :p

Inq. Ford_Jam001

"Towards danger; but not too rashly, nor too straight"

Consider playing with Inqursion.See here.

Doesnt include several important tips for SL'ing

 

(i) Important to rage every now and again

 

(ii) Swearing although not condoned, is an effective cohesive skill

 

(iii) Being afk/mute/lobotomised for part of the round is important (Squaddie you there, your there squaddie?)

 

(iv) having at least one go at the guy who grabbed the sniper kit is VITAL for success

 

(v) Its a good idea to make sure you have one guy on athe other side of the map, preferably on foot and between 1-2kms away, just to ensure that part of the map is 'covered' especially if it doesnt have a flag/cache in/near it...

 

(vi) Brian Jonestown Massacre on full tilt and a beer, although not mandatory, sometimes help bring the gaming experience to another level.

 

(vii) Lead by example. Always get shot first.

 

You forgot:

 

(viii) At least once, ensure you spawn as a Rifleman - and are only reminded of the fact when you are in desperate need of placing a crucial rally point.

 

 

 

 

its not a bad guide, when I used to play more and SL occasionally I would take more input from my squad (particularily if its full of capable/experienced players) and wouldn't have it as a dictatorship - but what works for you works for you.

Edited by Soulrogue

Good Conduct

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A good start to a guide - I'd prefer something written more 'objectively' and timeless - ie removing dropkick references etc, removing references to specific players and maps. These will change, but for the guide to work into the future it needs to be above these unnecessary specifics.

Decent guide Dtacs, although as personal feedback to you:

 

Seriously consider fixing your low-mic volume. You give out about 1000 orders a second (which is fine, like scrim I enjoy being in your squads) but most of the time even someone firing in the distance can be louder than you talking. Combine that difficulty in hearing orders with your "in 20 seconds" and squad reports of contacts, and on Asad Khal I was having quite a hard time following exactly what you wanted me to do...

 

I know with newer players you have to give them detailed/exact orders, but with a lot of regs if you said 'smoke it up' rather than "pop two smokes to the north, look west, shoot once, fall back 2m then pop smoke again" it would make it a lot easier and fluid (for me at least). I hate it when people don't follow my orders in the squad, so I make a big effort to do exactly what the SL says... and you're quite specific so it can get quite tedious ;)

 

So in conclusion:

- Concise

- Meaningful

- Audible

 

That's the communication style that is most effective in my opinion. :)

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QFT: Your computer is smart man. It tells you not to play the second worst PR map [burning Sands] (first is Wanda Shan).

QFT: if you dont get pissed off when you lose you dont care enough

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Respect comes with results :p and its not directed at anyone in particular.

 

this.

 

Noddy, I can understand where you're coming from, and now that I look back at it yes it was quite offensive when I wrote it, but it hits home to be honest - I'm not naming names here AT ALL, but there are alot of squad leaders who literally are deadbeats, cannot talk, get argumentative when confronted with doing the wrong thing, or are just tools when it comes to leading.

 

If you want, edit the post and remove them, I have absolutely no problem with that at all, in fact I'll remove them now if more than one person has a problem with them, and if need be feel free to remove these posts.

 

A good start to a guide - I'd prefer something written more 'objectively' and timeless - ie removing dropkick references etc, removing references to specific players and maps. These will change, but for the guide to work into the future it needs to be above these unnecessary specifics.

 

Thats the second person asking, and I will do so.

 

The specific player reference (squad death example) is a bit easier than remembering (player 1, A1, MED1) and so forth, that example never happened, I've never actually had those 6 people in a squad before, I just made it up on the spot lastnight.

 

Not bad mate.

 

At the moment all I'd like to comment on is the horizontal formation. You have to have a formation that is easy to maintain and horizontal is not one of them because the game is played on a flat screen and you don't have the peripheral vision required to see that you are in line with the guys next to you without turning around to see them.

 

A better option is a wide arrow head because each soldier down the line keeps the guy in front to the right, or left, of his screen. This still gives you all the benefits of the horizontal line because you can still cover a lot of ground laterally and if point or flanks have contact the opposite edges can flank the enemy easily.

 

now this is just getting a bit technical, plus, there is the map, press N twice and look at it every 20 seconds or so to make sure you stay in formation, you don't even have to because the SL should be checking it to make sure people stay in line.

 

I simply don't believe in the arrowhead because it tends to be a harder shape for people to use when in the field, on a map like Kozelsk where there is alot of flat area sure, but in grassy/jungle maps the sweep of an extended file (thats the Army terminology) tends to do the trick.

 

Not bad dtacs. Just wanted to say:

 

I don't think the grenadier kit has "hangbackerry syndrome" at all. Infact, in my experience, I've found it to be a rather good kit when in good hands, why? Well first and foremost, it still operates as a rifle, so you can still utilize the grenadier in either a base of fire/suppression or an assault. Secondly when the crap hits the fan and you can't get the upper hand on an enemy position for whatever reason, the combination of a SL marking the range with an attack marker, and a grenadier who knows how to use the M203 dropping indirect fire from behind cover is deadly.

 

I was going to add a crapload of my own opinions on SLing, but I might get around to making an infantry guide.

I agree with the urban assault use and whatnot, however in an urban situation, Karbala for example, there is a huge chance that there can be an enemy right around the corner, I just don't believe it is worth it risking an important kit to such a large amount of risk.

 

On maps like archer however, I would ask someone to get it, especially if they are experienced.

 

Decent guide Dtacs, although as personal feedback to you:

 

Seriously consider fixing your low-mic volume. You give out about 1000 orders a second (which is fine, like scrim I enjoy being in your squads) but most of the time even someone firing in the distance can be louder than you talking. Combine that difficulty in hearing orders with your "in 20 seconds" and squad reports of contacts, and on Asad Khal I was having quite a hard time following exactly what you wanted me to do...

 

I know with newer players you have to give them detailed/exact orders, but with a lot of regs if you said 'smoke it up' rather than "pop two smokes to the north, look west, shoot once, fall back 2m then pop smoke again" it would make it a lot easier and fluid (for me at least). I hate it when people don't follow my orders in the squad, so I make a big effort to do exactly what the SL says... and you're quite specific so it can get quite tedious ;)

 

So in conclusion:

- Concise

- Meaningful

- Audible

 

That's the communication style that is most effective in my opinion. :)

 

absotively. that example I used above was just one of the things you could say, there are a bagillion other strategies that can be used.

 

as for my mic volume, first off it was too loud, I turned it down, and it was fine, THEN, after logging onto bD TS2, I went back into voip and ventrilo to find that my mic volume was MUCH quieter, so I don't really know what happened but TS somehow turned down my settings, I speak really loudly so I thought it would be fine, but yeah might turn it up a tad :)

Edited by Yrkidding

Field formations don't work in my opinion ingame.

 

As said before, there is a lack of peripheral vision so you're going to have to rely on your map alot more or swivelling around away from your sector to check you've a nice straight line.

 

Distracts too much and you're wasting time NOT looking for enemies :p

 

Just stay 5m apart and it's all good

http://bigdgaming.net/images/added/awards/merc.bmp

On the topic of shiny auscam...

the sound they made while bush walking made it seem like I was doing mean things to little furry animals inside my pants :p

Good write up dtacs, your methods as harsh as they may seem do achieve good results.

Those who dont like the way you run a squad , there is nothing stopping them from leaving your squad and making there own, at the end of the day if they produce the same results as yourself then each to their own , but if they fail maybe they might have learnt something.

http://dl.dropbox.com/u/11384234/Sigs/centre.png

Field formations don't work in my opinion ingame.

 

As said before, there is a lack of peripheral vision so you're going to have to rely on your map alot more or swivelling around away from your sector to check you've a nice straight line.

 

Distracts too much and you're wasting time NOT looking for enemies :p

 

Just stay 5m apart and it's all good

 

They work fine. Back during the clan tournaments we practiced them alot in WC. Being in formation doesn't mean "FFFF - DTACS YOUR 2 CM OUT OF FORMATION, GET BACK IN LINE!", it's just a rough outline of your positioning. So when we're moving through an open ground, everyone just fans out into a rough wide horizontal line.

 

Likewise, during urban, not everyone has to be 8 inches off the wall and only 2 meters apart, no. It's just a rough outline stating that people should fight off the walls and change their spacing and location based on cover and the situation. With some practice it becomes easy.

 

Think of it as loose formations.

Edited by hous_bin_farteen

http://users.on.net/hindes/bigdy/valour.gifhttp://img205.imageshack.us/img205/5224/operationcrownribbon02py7.jpg

yeaaa booooy.

They work fine. Back during the clan tournaments we practiced them alot in WC.

 

Ahh, but that's with clan members who've already had preparation prior to getting into the field (be it being told/taught what formations are, how to maintain them, when to use and as you said, you had to practise them - something not available to most players).

 

We're dealing with regular pub guys who may have little to no experience in field formations/section based tactics.

 

Perhaps I should've made it more clear that in my opinion, formations don't work in pub games.

 

Can't dispute when done properly, it may enhance your situation on the battlefield though

Edited by Stoked24

http://bigdgaming.net/images/added/awards/merc.bmp

On the topic of shiny auscam...

the sound they made while bush walking made it seem like I was doing mean things to little furry animals inside my pants :p
Brilliant!!!Awsome work:D Although i agree that sometimes it is hard comprehending your orders.
This isn't flying. This is falling with style

Nicely done Dtacs, I liked the part where I was mentioned for the terminator moment :p

 

Although admitedly, even the best laid plans can be toppled by one insugent who was faster to the trigger and in the right spot. I'll squad lead if I need to, But I'm a more Defensive Leader, as some would have noted on maps like Road to Kyongni... Or whatever it is, I just call it deathmatch anyway.

 

But overall, despite the specifics, It's a good guide to the job some of us take enthusiasticly, and others because no-one else will step up to the mark. Nicely done.

"...And so then I says! 'I caught me a kangaroo!'"

 

For some reason the Yanks love hearing about that one time...

 

http://bigdgaming.net/images/added/awards/supportspecialist.bmp Hey! Great Idea Lads! Lets play by the Geneva Rules AND NOT SHOOT THE PRISONER FOR A CHANGE!!!

  • Author

You're exactly right. Its unfortunate that PR plans can be foiled by a single skilled insurgent, but PR is nothing like IRL in the sense of the insurgency gamemode, deploying, squad tactics, air support blah blah the list goes on.

 

Remember: Everybody can submit something, anything, even a single tip or sentence is welcome. This isn't just my guide on squad leading by dtacs for people who want to read how dtacs leads, its for everybody BY everybody, so please, someone else contribute something!

 

Feel like a bit of a grapefruit being the only one in it lol...

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