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Hello chaps, recently I've observed a situation on the insurgency maps where the US forces are finding the caches at a disturbing rate. Tuesday night Falluja West was cleared in 30 minutes. Last night Korengal was cleared with only 17-odd per side.

 

I've seen caches blown shortly after they've spawned - before any insurgents have had the chance to spawn there so it's not as if a presence has given away the location.

 

I really like this mode and to me winning the round is secondary to the fun of the different play style. But something smells. It would be very easy for buddies to cross-team and use teamspeak to call the cache locations.

 

Hopefully I'm wrong and they have been getting lucky, but could the admins keep an eye on who is finding the caches in a round? Ie if it's the same people hopping from cache-to-cache then I'd be asking some questions.

 

Cheers and thanks to the admins for maintaining a well-run server.

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Dont agree for two reasons:-

 

Primary issue: insurgents often fight from hidden cache locations - that is a dead give-away and it only takes one or two noob insurgents to do that all round and the US win.

 

Seconday issue: more experienced members of the community fight very well as squads on US side. The medic/saw combo is very strong and the mostly absent medical support for insurgents means that most hits are fatal.

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Thanks spudgun. Whilst what you raised is a potential issue (Edit: and has indeed happened in the past), my experience however is that the insurgents are their own worse enemy at giving the US free intel.

 

x spawing on unknown caches

x building dogboxes near unknown caches

x firing from unknown caches

x setting up mines etc. around unknown caches.

 

 

Having said that... if you have any specific concerns regarding which players are colluding, please let the head admins know via pm.

Edited by Sapper28

http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

I have to say, last night's Korengal round was highly suspect at the least.

 

When you say that the Insurgents give it away with a high activity level, we were all actually racing to one cache in the SW when a cache goes down in the NE.

 

This occurred a couple of times to the point where there was a lot of screen banter about it. The rate and speed of cache discovery just seemed un-naturally swift.

 

I am willing to concede that it may just have been a combo of good US troops and some dumb luck, but I have played Korengal a fair bit, and this was 'unusual'

 

I am not surprised to see spud's post this morning tbh.

 

@Noddy: We didn't detect any particular pattern that could be used to report anyone.

Edited by HDStaticz

http://www.clan-tea.com/sigs/2011/Rec0n3.png

It's more the US team needs to be vigilant with what is occurring - they are in the position to note a squad or players out in the boondocs finding unknown caches where intelligence isn't even remotely available in that area. If happens with frequency on a map... screendump the squad or players in question - and send to the admins.

 

It might be good luck on a round... but if it happens over and over with the same players involved then helps build a profile.

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some dumb luck

playing a while back i was SLing US on Archer(?) and crewing a Stryker. On our way to blow up a cache we stumbled across another 4 which weren't on the map. In about 5 mins we had taken out the last 5 caches which drew some calls of hax etc from the Insurgent team.

 

It was pretty much a combo of dumb luck and good use of the gun camera for constantly checking all approaches to the vehicle and just getting a glimps of something, getting a squaddie to dismount and check it out.

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playing a while back i was SLing US on Archer(?) and crewing a Stryker. On our way to blow up a cache we stumbled across another 4 which weren't on the map. In about 5 mins we had taken out the last 5 caches which drew some calls of hax etc from the Insurgent team.

 

It was pretty much a combo of dumb luck and good use of the gun camera for constantly checking all approaches to the vehicle and just getting a glimps of something, getting a squaddie to dismount and check it out.

Yeah, this sort of thing is likly to be the cause of this last night. tbh, it is more likely that the horrible alternative on this particular server with this group of community players...

 

I am prepared to concede that we got pwned!

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hmm , i can sorta understand fallujah , since it is a small map. But however getting one chache at the other side of the map wile one is being attacked with no intel seems a a bit suss considering people have yet to spawn on it.

 

Korrengal should pose more of a challenge since caches can be hidden anywhere , a quick match on that should not be possible.

 

I mean only a few of us would give away the caches , not every insurgent is stupid , however it takes a few douchebags to ruin things i admit. There is time to time a bit of luck and a few clues ( as mentioned ) to its location

 

but still things lately have been suss , rounds on insurgency should not go as quick as that !!

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The easiest way to police any possible information sharing is to, like many other rule breaches, take notice and help police the servers yourself.

 

If you are on the US side and notice a squad or even individual players routinely moving off into an unmarked (no cache intel) area of the map and suddenly finding a cache please submit a TMR to the admins (screenshots of the squad involved and their position on the map would help).

 

The admins do their best to keep an eye on any suspect behaviour but every extra set of eyes helps.

 

 

But yes as others have said, a lot of it does come down to luck sometimes. When you have played the maps as many times as some of us have you end up having a pretty good idea of where and how to look to maximise your chances of finding the caches quickly even if they are not revealed.

afaik only server 3
http://i783.photobucket.com/albums/yy116/IINoddyII/aux1_zpsab5224fd.png

Additionally as of the latest patch if there are less than 32 players on the server the amount of intel required to reveal a cache is halved. So having low player numbers won't make the game impossible for the coalition like it used to.

I think the addition of the Commander UAV's have made a huge impact to insurgent game play.

 

The commanders of late have been able to track enemy troop movement and easily direct US squads towards probable cache locations.

 

And as some of you have already pointed out. Play enough, and you pick up on all those tells/giveaways and know the most likely spots the next caches will spawn.

I remember last night on Korengal squad 2 was in the middle of nowhere doing nothing, 6 of us aus guys quit and the one remaining said caches were blowing up every minute.

 

>_>

I think the addition of the Commander UAV's have made a huge impact to insurgent game play.

 

The commanders of late have been able to track enemy troop movement and easily direct US squads towards probable cache locations.

 

And as some of you have already pointed out. Play enough, and you pick up on all those tells/giveaways and know the most likely spots the next caches will spawn.

Good point! tbh forgot all about that one!

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That's funny - the commander role had been made so useless I'd forgotten about it completely.

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+1 to that.

 

I never thought about the UAV, they may need to put more weapon spawns and shorter timer at the caches to balance it up a bit.

 

Double or triple the heavier weapons would do the job.

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this can also come down to the maps age.

after countless hours of playing you soon learn where these spawn or where about's so it just a matter of searching and clearing as you move though the area.

why?

 

Server 1

http://serverstats.gamingsa.com/bf2demos/demo1/

 

Server 2

http://serverstats.gamingsa.com/bf2demos/demo2/

 

Server 3

http://serverstats.gamingsa.com/bf2demos/demo3/

 

The only problem is that it looks like it takes a little while for the latest files to be uploaded, so the files for last night aren't there yet.

Also, if you have a squad or two that is determined enough to go through all the little compounds and all of the little (sometimes big) tunnels, even when there is no cache marker around. You sometimes get lucky and it pays off.

 

Couple of times I've been in great squads that use the tunnels to try and flank around the enemy and we've found ourselves stumbling over a cache in one of the tunnels.

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+1 to that.

 

I never thought about the UAV, they may need to put more weapon spawns and shorter timer at the caches to balance it up a bit.

 

Double or triple the heavier weapons would do the job.

What??? 8 weapons at each cache? That would mean there are 8 RPGs available just from the caches. 16 cache heavy weapons at any given time plus whatever was available at the insurgent main base. You'd never see an AK insurgent again.

 

I think the UAV addition actually helps to balance the insurgency mode a lot. The coalition loses insurgency a lot these days because they can never find all the caches quick enough. With a good commander doing recon with the UAV it really helps the coalition out considering how hard it is to obtain intel these days.

 

Plus since most caches are inside buildings it is still very hard to actually spot the caches directly with the UAV, but the commander can track insurgent movements and concentrations and use that information to ID possible cache locations and vector squads towards them.

Edited by mrchickenfool

Well maybe a few more then.

 

1 or two more RPG's and maybe 2 AK with underslung GL?

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