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Wow, that explains a lot. I thought it was a bit odd to always hear choppers and jets like they were really close.
That explains why they removed the LB's and the Tanks from Qwai in the next version...all it said in the changelog was "due to the view distance".

http://i230.photobucket.com/albums/ee118/bahlye/bahlye007/mouse_zps73307fb2.gif

 

thought it was just me having a flashback
http://i193.photobucket.com/albums/z174/ironchefspook/spook_BF2_PR_1.png
I is confuzd.

Is he talking about hearing a chopper like on the ground and have no chopper there?

 

I get the sound as a chopper just idling fairly close, even if they are on the other side of the map.

Makes sense I suppose at least it's identified for future maps :)

http://matt.itsthemadhouse.com/na/sigs/na-sig-gruanch5.png

http://bigdgaming.net/images/added/awards/bulletmagnet.bmp http://bigdgaming.net/images/added/awards/gren.bmp http://bigdgaming.net/images/added/awards/ocrs.bmp http://bigdgaming.net/images/added/awards/opagamaserv.jpg

 

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This is my theory:

 

Lets assume:

* Huey is audible @ 900m

* Huey is visible @ 500m

 

Possible Cause (imo)

* Huey is 501m => 899m away

* Huey dies and because its out of your "view distance" your game doesnt realise its actually "dead" and continues to transmit its sound at place of "death"

http://i.imgur.com/rfTYp.png

The short view distances in PR are the #1 thing holding the game back IMHO.

 

In todays day and age 95% of the playerbase has relatively decent computers that would be able to run all the PR maps with a decent amount of frames even with much higher view distances.

 

I don't see why (especially in light of this bug) they can't just say; Every PR map must have a view distance of at least 1000m. Bigger more open maps like Kashan and Kufrah should be even more.

one of worst sound bug maps for me is Kabarla

http://i.imgur.com/798rp.png

http://i46.tinypic.com/v2wmlz.png Close Air Support excellence

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