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Militia camo is broken, causing massive misbalance

The militia faction camo is broken. It is nigh impossible to fight back properly because you're black dots and don't blend well with surroundings. As it's so broken, I petition to remove militia from the rotation. This is especially apparent on Logar and OPFL, yet not so much on Gorodok. Please vote.

Edited by Devar

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Should militia be removed from the rotation until the camo is fixed? 20 members have voted

  1. 1. Should militia be removed from the rotation until the camo is fixed?

    • Yes - Remove unblanced militia faction maps temporarily
      20%
    • No - I like being black dots seen from 2000m away
      80%

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I feel like the US on OPFL and Fools Road has the same issue with camo not really working in their favor. You're bound to get Russian god-tier colours at some point in the rotation and removing all Militia layers would take out too many I reckon.
  • Author
It is even worse on the Kohat Infantry layer as militia...

I think Logar is the shining example. That map is so broken for Militia right now and every time it comes up in the rotation I find myself wanting to play it less than if it were Sumari.

Perhaps you can make a petition and get it sent off to Offworld Industries @ Change

and/ or start a forum thread on the Official Squad forums and get a conversation going. Like so:

Camouflage

Until then what you mentioned above could be a temporary solution. :)
Perhaps you can make a petition and get it sent off to Offworld Industries @ Change

and/ or start a forum thread on the Official Squad forums and get a conversation going. Like so:

Camouflage

 

Its an Alpha. I'm pretty sure both INS and militia are set to get updated. I imagine all their artists are busy working on the Brits though

You can't be serious...
  • Author
You can't be serious...

 

I am! That Logar map is just a stomping for militia, 9 times out of 10. I get that it's an alpha and it'll probably get fixed, but this is just how I feel. There's no need to question my seriousness when all I want it to gauge how the BigD community feels about it too.

Just so everyone is aware, if we remove militia from rotation we lose 14 map layers available for play. This would drop our total map layer pool from 38, down to 24. If there is already a problem with variety in rotation I don't think this is the answer. However if there is a problem with a particular map, such as Logar or even just a particular layer, then there is some leeway.

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