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Bellum:

★★★ Updates ★★★

By Taz
· 57 views

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Information subject to change as required.

Latest Updates & Patch Notes

Armor 2.0 (Plate Degradation)

Updated plate behavior to degrade at localized areas when shot, this means that plates remain damaged.

New Strongpoint Gamemode

Conventional Forces must place 1 COP in the AO and defend it from al-Zalaam. This COP is destroyed by 2 small IEDS or 1 large IED. al-Zalaam may place 2 patrol bases at any time (in and out of the AO) in order to siege the COP.

New Map Tsavo

New Tsavo map based in Kenya. This map sets the new standard moving forward for visual fidelity in our world building department.

New Weapons

Lee-Enfield ironsights, RPK 7.62, RPK 5.45, and the DP-27 have been added to the game. Suppressed versions of the RPK 5.45 and AK-74M are available to SATYR recon.,

Recon First Iteration

All factions now have the first iteration of their Recon elements. These small elements can detach from the platoon to get eyes on key pieces of terrain, but beware they do not run body armor and are given less lives. Early release into the AO and faster movement are coming soon to these units. These extra slots will also help prevent players from feeling forced into HQ roles.

New Drip for SATYR and al-Zalaam

Massive visual rework of the two factions providing more visual differences between roles, general camo coloring, and gear additions.

New Medical Mechanics

Carrying is now functional for faster casualty extraction. One player starts by dragging, another grabs the legs! CCPs are now available to Conventional Force 19s. The CCP prevents death via grace period to all casualties within 15 meters. Consolidate your casualties with dragging to the CCP!

Drones

Now have a 5-minute post-staging delay before spawning and al-Zalaam now has access to their bomber drone.

Massive Crossloading Expansion

Players can now share any consumable item with each other via the J hotkey. Every player has 4 points of extra equipment they can hold. For example: 1x 30rnd mag = 1 point, a PG-7 = 4 points. Players can utilize the new ammo crates at their spawn positions to rearm after crossloading.

Ammo Rebalancing

All base ammo counts have been slightly decreased with the introduction of the crossloading expansion. In total you can now take more ammo than before if you coordinate, despite the lower based ammo given. Communicate and crossload!

Respawn Changes

The redeploy button can no longer be hit until 3 minutes after you've gone incap or uncon. We have also removed the (60 second) respawn timer to compensate. Recon and Platoon HQ elements now have -1 life to reinforce their intended role playstyle.

Role Locks

Players are now warned when they are entering a Leadership position and role swapping during a live match is now blocked.

Easy Anti-Cheat

EAC is now activated to help us monitor the gamestate and prevent exploits. If you run into EAC issues please make sure you have the latest launcher 1.2.4 downloaded from the website.

Global Illumination is now defaulted on as we add some intentionally light starved areas to maps.

Fixes

  • Crashes: fixed in equipment visuals cleanup, UI/widget GC paths, ragdoll physics handles, frame generation launch, bipod world access, teleportation stats, and frontend async widgets.

  • Ragdolls and revives no longer teleport or jerk players back to shot locations after recovery.

  • Drones fixed payloads remaining after destruction.

  • Fixed an issue where smoke was being displayed with improper order.

Known Issues

  • Prone dragging is a touch finicky.

  • EAC issues may surface if you are using an outdated Astarte launcher or a custom profile. Please ensure you are on launcher 1.2.4 and your profile is set to default.

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