BigD Gaming - HLL - 12v12 Tournament
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BigD Gaming - HLL - 12v12 Tournament
BigD Gaming is proud to present a tournament worthy of the BEST HLL Teams! With the support & help of our community affiliated clans & the HLL Admin/Events Team we have put together a GRAND TOURNAMENT!
Best of luck to those who enter & claim victory in the first BigD Gaming HLL 12v12 Tournament!
[HEADING=2]Tournament Details:[/HEADING]
The tournament will be played between 8 teams. Teams will be split into two pools consisting of four teams each. Each team will play a total of three matches against the other teams in their pool in a round robin style event to determine who will proceed to the semi-finals.
[HEADING=2]Round Robin Points:[/HEADING]
During the round robin teams will be awarded points for a match.
The four teams with the most points at the end of the round robin will proceed through to the semi-finals and have a chance to play in the finals. If the fourth spot is contested (i.e. 2 or more teams have the same amount of points) a match/s will be held to determine who will proceed through.
[HEADING=2]Semi-finals and Finals:[/HEADING]
The Semi-finals and finals will be played in an elimination style event. Two matches will be played with the victors of those matches proceeding to the Finals. The two teams defeated in the semi-finals will proceed through to an extra round to determine the 3rd place spot.
The players victorious in the finals will be crowned the BigD HLL 12v12 Tournament Champions! This will include merchandise prizes, a discord champion tag, whitelisting and a guaranteed spot in the Hell Let Loose Warfare events run by BigD, along with any future tournaments.
[HEADING=2]Team Rules:[/HEADING]
[*]Each team must only be composed of players not playing in another team (12 main players)
[*]Any player kicked from a match/voip channel/server for rule breaking will no longer be allowed to participate in the tournament for any team from that point forward.
[HEADING=2]VoIP Channels and Joining/Leaving the Server:[/HEADING]
[*]Players will be moved by an admin into their respective tournaments voip 10 minutes prior to match start
[*]Substitute players can load into the match along with the 12 active players
[*]The map will be rolled at the end of the match
[*]After match completion players are to move from the tournament voip into the after-match voip
[*]Once leaving the after-match voip players may return to the event-staging voip with all other teams to ready for their next match.
[HEADING=2]Maps:[/HEADING]
[*]Maps will not be rolled to a certain layer, teams will play on the layer that is automatically loaded with the map
[HEADING=2]Game Rules:[/HEADING]
[*]The team that has the strongpoint captured at the end of the 30 minutes gameplay time will be determined the winner of the match
[*]Three garrisons will be placed during set-up to be used as main base
[*]Teams can only use two infantry squad during game play
[*]Buildable objects include:
[*]Command abilities are off limits once the match begins. The Commander (referee) may use supply drops to build the main base garrisons prior to the start of the match
[*]Only outposts may be used during the match. If a player is seen building garrisons in the active gameplay they may be removed from the match
[*]If a player is seen entering an out of boundaries area, they will have 10 seconds to return to the active gameplay area or they may be removed from the game
[HEADING=2]Tournament Dates & Roster:[/HEADING]
[ATTACH type=full" width="951px" alt="roster1.jpg]3300[/ATTACH]
[ATTACH type=full" width="950px]3314[/ATTACH]
[ATTACH type=full]3315[/ATTACH]
Edited by 5tardu5t