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JSRS Soundmod Update

Update: 30 Jun @ 5:25am

 

JSRS Soundmod - 6.18.0629B Changes:

 

Fixes

- Fixed Updating Base Classes for multiple weapons

- Fixed Updating Base Classes for RHS ASFR/USAF/GREF

- Fixed Inheritance problem for RHS made AI use pistols

- Fixed A dependency for ASR AI was inside on of the pbos

 

Discuss this update in the discussions section.

 

 

 

Update: 29 Jun @ 9:13pm

 

JSRS Soundmod - 6.18.0629 Changes:

 

Tweaks

- Tweaked Movement volume for footsteps

- Tweaked Weapon tails distance and volume

- Tweaked Helicopter exterior volume where too loud

- Tweaked Lowered general volume and texture for most ambient sounds

- Tweaked All weapons got reworked / exchanged

- Tweaked All vehicle noises got reworked

- Tweaked Combined all air vehicle sounds

- Tweaked Combined all land vehicle sounds

- Tweaked Overall volume and normalization

- Tweaked Combined all warfare sounds (Cracks, Snaps, Hits, explosions etc...)

- Tweaked Combined all cfg files into several big ones to prevent lagging

- Tweaked Added new layers to mechanical parts of weapons

- Tweaked Added new pop sounds for distance weapon sounds

- Tweaked Combined all weapon sounds into one big file

- Tweaked General revision and maintenance

- Tweaked Movement/Gear noises

- Tweaked overall soniccrack appearance and volume

- Tweaked Increased volume and distance for gear noises

- Tweaked overall texture of movement sounds and stance noises

- Tweaked Soniccracks got more punch and are louder/normalized

- Tweaked Distances for movement

- Tweaked Drastically reduced appearance and volume of reflections - there was way to much noise going on

- Tweaked Soniccracks in medium distances got improved

- Tweaked Overall movement volume and gear noises

- Tweaked Gear sounds while running was too loud

- Tweaked Framework got updated with new stereo panners

- Tweaked All explosions cause a shockwave sound when close and in direct sight (WIP)

- Tweaked Huge explosions cause a drastic echo reflection and a huge explosion tail for giant distances (WIP)

- Tweaked Increased Volume for all explosions

- Tweaked Reloading volumes

- Tweaked Explosion sounds on various distances, increased punch and volume

- Tweaked Added distortion to short explosions and made them way louder

- Tweaked Overall punchier reflections for explosions

- Tweaked Overall rain appearance, heavy rain is needs highest rain value

- Tweaked Soniccracks and bullet snaps got improved

- Tweaked Overall explosion volumes and distances

- Tweaked Explosion reflections for forests, houses and meadows

- Tweaked Overall movement sounds, volume and distances

- Tweaked Movement sounds for various surfaces got improved

- Tweaked Overall nature soundscape got tiny tweaks

- Tweaked Each surface has a different volume, forest or grass is way louder than solid road or even a carpet

- Tweaked Running through bushes cause louder sounds now

- Tweaked Vegetation noises are now way more random

- Tweaked Silenced weapon firing got improved

- Tweaked Handheld weapons cause louder and sharper reflections

- Tweaked Improved weapon tails when in the open

- Tweaked Explosion debris is more precise to where the explosion appears

- Tweaked Overall distance weapon sounds to better spot the location of the shooter

- Tweaked All weapon sounds have a sharp attack curve, more popping sounds

- Tweaked Click before the shot got improved and slightly displaced

- Tweaked Some reloading sounds where too loud

- Tweaked Interior firing reflection volume got increased

- Tweaked Urban wind noises triggered too early

- Tweaked Reduced distance gear noises

- Tweaked Reworked the CAS01 cannon sound

 

Additions

- Added A few hundred new distance warfare sounds

- Added Offroad vehicle sounds

- Added Truck_01, Truck_02 and Truck_03 vehicle sounds

- Added New reloading sounds for all weapons (JSRS_Soundmod - Realoadingsounds)

- Added New sounds for all vehicles

- Added New sounds for all weapons

- Added New sounds for amphibious vehicles in water

- Added New distance walking sounds

- Added New soniccrack sounds for various distances

- Added New debris sounds for 'houses' areas

- Added Revised vehicle debris sounds

- Added New thunder sounds

- Added New debris sounds for explosions

- Added Close explosion shockwave sounds

- Added New sounds for running through bushes, foliage

- Added New crawling sounds

- Added New wind sounds for low and high wind speeds

- Added New tiny details to silenced weapon firing (weapon shaking)

- Added New reflection sounds to handheld weapons

- Added New vehicle attenuation filters and 3d processors

- Added New shorter weapon closure sounds (tiny click before shot)

- Added New reloading sounds for RHS weapons (AKM, Ak74, AS VAL, SVD, M16, M4...)

- Added Support for CUP (JSRS_Soundmod CUP Weapons Support)

- Added New sounds for M134

 

 

Fixes

- Fixed Missing bullethit/wizz sounds

- Fixed MBT3 Kuma sounds were odd (still is)

- Fixed Missing Minigun sounds for AH6 Pawnee

- Fixed Missing distance crawl sounds

- Fixed Close MK18 firing and distance firing were out of sync

- Fixed Varsuk MBT03 went silent after start up

- Fixed Some explosion volumes where over the top

- Fixed Mortar explosions were too loud

- Fixed Some explosions caused sound stuttering

- Fixed Birds react to weapon firing and warfare

- Fixed NormalEXT surface was using wrong surface movement sounds

- Fixed Some thunder noises where way too loud

- Fixed Minigun sounds on AH6 MELB in RHS was missing using JSRS

 

Discuss this update in the discussions section.

 

Steam Community :: JSRS SOUNDMOD :: Change Notes | https://steamcommunity.com/sharedfiles/filedetails/changelog/861133494

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