Conan Exiles Patch Notes: PATCH 23.02.2017
- Views 675
- Created
- Last Reply
A better way to browse. Learn more.
A full-screen app on your home screen with push notifications, badges and more.
By clicking 'I accept' you agree to our community Guidelines + Terms of Use + Privacy Policy
PATCH 23.02.2017
A new patch has been released, and it's a big one! Please restart your games and make sure your community servers are updated.
TL;DR (Patch Summary)
Performance and Tech Fixes
General Bug Fixes and Improvements
Balance and Gameplay Fixes
[*]Added a short delay before you can harvest a corpse to reduce the chance of accidentally hitting the corpse with a non-optimal tool
[*]Players now unequip their weapons when logging in. This fixes a problem with animation states.
[*]Bows should now always consume ammunition
[*]Fixed a collision issue with the giant spider and rebalanced its attacks
[*]Fixed an issue with explosive jars causing camera jitter when colliding with the player in build mode
[*]Players can no longer stack placeables
[*]Players can no longer abort attacks to increase attack speed
[*]Made more monsters able to damage structures. Some can even damage T3 buildings!
[*]Bedrolls and beds can only be bound to one character at a time
[*]Make beds only have one owner, and show the owner in GUI. If you respawn, the bedroll is prioritized over the bed, so bedrolls can be used for expeditions. Please give us feedback on this change.
[*]Players can no longer break the surrender emote by entering combat unarmed
[*]Monsters have received unique attacks and can now knock you back
[*]The pickaxe now suffers no harvesting penalties and give full resources from trees and rocks
[*]You can no longer build in invalid locations if you enter building mode without moving the mouse
Visual Improvements
Text and Localization
Mods
Known Issues